• Cardboard Heroes artist hard at work on new figures for GURPS Dungeon Fantasy boxed set?

    Hey, GURPSters! Eager to scry even one more crumb of information and/or rumor about the in-development, powered-by-GURPS, and eagerly-awaited Dungeon Fantasy Roleplaying Game from Steve Jackson Games? Crumb ahoy! Here’s a tiny (and speculative) morsel from – of all places – recent The Non Prophets podcast episode 16.02. Hm? A GURPS tidbit – in a podcast focused on religion and gods and related topics? It’s not so surprising, given that the podcast is based in the home town of GURPS – and that it’s hosted by two bona fide gaming art gods. Just around 5 minutes into the episode, regular host and Art God #1 Denis Loubet reports that he’s…

  • Updated: GLAIVE Mini weapon builder system hits v2.0!

    It’s out: v2.0 of GLAIVE Mini, my super-short, home-made system for building weapons in GURPS. (That’s “GLAIVE” as in “GURPS Light Arms Invention Expansion”.) GLAIVE Mini remains what it’s always been: A one-page system for generating GURPS damage and required ST for most any melee weapon. (There’s a bonus second page, too, with an option for semibalanced weapons falling between GURPS’ balanced and unbalanced weapons, along with system customization notes and a couple of odds and ends.) What’s new in GLAIVE Mini v2.0: Notes addressing new weapon stats and options in GURPS Low-Tech. (Spoiler: GLAIVE Mini works even better with Low-Tech’s revised stats!) A new mod: Poor Stabber, good for…

  • Update: A Better Cost for ST – now with HP too!

    It’s A Better cost for ST… and HP too! Oh, and Striking ST and Lifting ST! An article that’s received many kind remarks over the years (and has been put into use by GMs far and wide) now gets a v2.0 update. The first version put ST on a diet with a neatly-declining cost scale (designed by D. Weber), enabling easier and cheaper power for supers and Giants. The update goes on to address ST’s component parts: Striking ST, Lifting ST, and HP. In the end, the rule provides a single scheme for pricing ST (and its components) in normal Joes, over-muscled barbarians, boulder-hurling Giants, and planet-cracking supers, with no special size-based…

  • Minor brush-ups to COSH

    I made some very minor tweaks to COSH, my GURPS 3e-centric combat skill creation system. The changes consist of a few wording improvements and typo fixes. I also clarified that the reader-created Evade is best built as an unarmed skill, with oddness resulting when built as armed; it’s a good exercise in design. Those changes don’t make for a must-re-read, but COSH itself is worth checking out if you haven’t done so yet! Take that Evade, for example (with thanks to KBantar!); it’s a cool skill that lets you slickly evade any sort of attack, and is perfect for an unusual alien fighting style, a pacifist martial art, or a…

  • Minor update to GLAIVE Mini

    Hear ye, hear ye. I’ve made a minor update to my GLAIVE Mini super-easy melee weapon design system for GURPS 4e, taking it from v1.0 to v1.1. The changes consist of minor clean-ups, plus a change to skill use for semibalanced weapons. The old rule specified the use of unbalanced weapon skills, or balanced skills at a -2 default. The new rule suggests either balanced or unbalanced skill as the natural skill (designer choice), with the other at a -2 default, depending on which is more natural for the weapon. Thus, a semibalanced weapon could be specified as using Axe/Mace or Broadsword skill normally, and the other at the -2…

  • Now in Pyramid: GURPS Combat Options from the Games Diner

    “Ten Tweaks to Customize Combat” in Pyramid #3/34: Alternate GURPS is Your Author’s first article for Pyramid, Steve Jackson Games’ digital magazine for serious gamers, by serious gamers. (It’s the second SJG offering with my handle on it, following the GURPS Range Ruler.) The article gathers 10 simple GURPS combat-related rules from the Games Diner, polishes them shiny, and pares them down to their sweetest essence. If you’ve read the Pyramid article, this post offers a bonus aid: links to the rules’ original write-ups on this site. “Ten Tweaks to Customize Combat” gives you all you need to drop the rules into a game, so don’t think that you need…

  • Updated DECIDE defense tweak

    I’ve made an update to DECIDE, the suggestion that combatants make defense decisions without unnatural prior knowledge of whether attacks will succeed or not. It’s a GURPS article, but could be applied to any game handling defenses in a similar manner.  On the topic of whether to use DECIDE with melee as well as ranged attacks, I’ve changed the article’s options from 1, 2a, and 2b, to 1, 2, and 3. For Option 3, I’ve made a change first discussed in DECIDE implementation notes: a change from -1 to 0 for “last-second defense” penalty vs melee weapons, and a blanket +1 to all “immediate defense” rolls that don’t wait to check…

  • GURPS Range Ruler launched on e23!

    It’s here! Steve Jackson Games’ e23 Store now offers the Range Ruler, a tool for finding battle map combat ranges without counting hexes. It’s based on a design I submitted to SJG, and after a kind reworking by the pros there, maintains pretty much the same look, down to the the corny text and this site’s URL. (About the only thing not there is my requisite attempt at an abbreviation. The best I could do was GURPS Range Indicator Plank (GRIP), to which Dr Kromm sagely suggested the much better GURPS Range Increment Plotter, before someone apparently nixed abbreviations altogether. Probably for darn good reason!)  Best of all for you, the GURPS…

  • Anouncing MERC: Make Every Roll Count

    Make Every Roll Count (MERC) by Ben Finney is a set of gaming guidelines for placing story first and making the most of gamers’ time at the table. More narrowly, it homes in on a key question at the heart of all RPGs: When should the dice be used at all, and toward what end? The answer involves a change from the too-common focus on resolving tasks, to a focus on resolving players’ intent. While MERC includes specific guidelines for use with GURPS, it’s applicable to RPGs in general. I think it offers good advice to GMs both new and experienced, and am pleased to see it here at the Diner. What do you think? MERC: Make…

  • It’s here! GULLIVER Mini for GURPS 4e!

    We interrupt your browsing for a special infomercial from T Bone’s GURPS Diner. Hmm. Well, since we can’t run actual infomercials here, I can at least show you the script.   (Cue T Bone [TB], in cheap suit before polyester-curtained background. Flashes slick grin and points at camera.) “GURPS gamers! Need to lay on the Leprechauns, but don’t know where to start? Do your Ogres lack oomph? Are you loving 4e’s new-found support for all creatures big and small, but frustrated by scattered rules?” “Help is on the way! Introducing a big new game aid in a tiny package: GULLIVER Mini for GURPS 4e! “ (Cheesy video effect of a…