• GURPS/DFRPG resource: New Talents

    Talents in GURPS are advantages that boost skills and typically offer some additional benefit. Dungeon Fantasy Roleplaying Game (DFRPG) has Talents too (even if that game just calls them “advantages”). This page will hold any Talents that I’ve created or revised. In addition to the expected information, I note where the Talents have been introduced earlier on other pages. Reading those may offer additional background on the thinking behind these Talents. This page may be updated with new offerings at any time, so check back now and then. Edit 2020-07-22: Added talents Underworld Gift and Underworldly for weird tunnel-crawling freaks like pallid troglodytes, eyeless cave lurkers, and delvers. The Talent…

  • Three new talents for GURPS/DFRPG: Graceful, Lithe, and Life of the Party

    For your character-building pleasure, and apropos of nothing in particular, here are three new talents for GURPS and Dungeon Fantasy Releplaying Game. Two talents are variants on a single physical concept and the other talent social, but they’re all good for PCs who like to entertain or just stir up fun. (They’re also pretty simple and obvious ideas; maybe you’ve already come up with similar talents for your own games?) Edit 2019-07-15: This article originally had two talents, Graceful and Life of the Party. Now there are three, as one was a poor buy in DFRPG (containing several skills not found in the game). With that split into two versions, here are three talents for…

  • Dungeon Fantasy RPG Character: Leonidas of Nemea, Cat-Folk Barbarian

    Edit 2019-01-14: Added note on tweaking the Outdoorsman talent. Hey, look! It’s a fully-fledged character for Dungeon Fantasy Roleplaying Game—or GURPS Dungeon Fantasy, with maybe a small tweak or two. Yes, you’re looking at a cat-folk—a lion-folk, that is!—with He-Man’s goofy pageboy haircut instead of a noble mane. There’s a reason for that . . . Leonidas of Nemea 250-Point Cat-Folk Barbarian The dry plains of far-away Nemea are home to cat-folk—fierce, strapping lion-folk, in fact. And at six and a half feet in height and 250 pounds, the lion-boy Leonidas stands tall even among . . .  Wait a second. Isn’t “Leonidas” just too twee a name for a…

  • The Talented Thief: Stealing the Spotlight in GURPS and DFRPG

    You know how it goes. You think “Hey, I’ll toss out some quick new talents for thief characters”… and the next thing you know, it’s an essay on where weaknesses lie in the fantasy thief template, why you would want to nab more talents, what’s already available, how new ones should be designed, how much your thief should spend on them, what else can boost the profession… Yeesh, it’s already looking like some unsolicited (and low-rent) first draft of Dungeon Fantasy Denizens: Thieves down there. Well, this article may not be the shortest thing you read today, but it’ll slip you a swag bag of valuable (?) new talents for characters (even…

  • As Good As Done: New Standard Operating Procedure (SOP) perks for GURPS

    GURPS Power-Ups 2: Perks introduced a new perk that I loved immediately: Standard Operating Procedure (SOP). This one-point beauty lets you specify some task or action that your character performs as a matter of course, even off-screen – reloading weapons (good for action heroes), sitting with your back to a wall (good for paranoid heroes), and many more – without your having to say that the PC performs the action. “Cool”, I thought. “It’s automation for characters.” There aren’t a lot of SOPs offered in Perks, but they’re easy and fun to think up. Here’s a giant handful of SOPs to keep your PC busy, on and off screen. But first,…

  • Idea Pot: Earn-as-you-go disadvantages for GURPS

    In a game like GURPS, what do you get for saddling a PC with a disadvantage? A more interesting character, of course, but also a more immediate benefit: instant character points you can spend on stuff that makes you awesome. Not everyone’s crazy about how that works, though. Like this SJG forum commenter: I don’t like buying disadvantages at character build time… I’d much prefer a system (or option) which rewards disadvantages as they come up during play rather than as a big chunk of bonus points beforehand. Hmm. Could that work in GURPS? I think it could. Even better, I think it could work alongside the game’s tried and…

  • Dungeon Fantasy: The Musical! (feat. Bards)

    Ooh, look! Yet another “They oughta write a book” article from me! Because it’s so darn easy to lay out the work that someone else should do for my amusement! You know the still-nascent Dungeon Fantasy: Denizens sub-series of books, each showcasing an adventurer archetype? The next installment ought to be Bards. Actually, when the sub-series first launched with Denizens: Barbarians, I thought Bards would be next. You see, I drew on my knowledge of game industry publishing, brought the full breadth of my intellect and reasoning skills to bear, examined and analyzed all relevant factors, and arrived at a deduction: “Bard” comes after “Barbarian” alphabetically, so that should be…

  • Tiny GURPS idea: A better Outdoorsman

    Edit 2019-01-14: Added notes on Outdoorsman in Dungeon Fantasy Roleplaying Game, and on other talents of use to outdoor types. Edit 2020-01-23: Added further ideas on beefing up the sparse Green Thumb talent with two druid-friendly skills. While we’re on the topic of back-to-nature barbarians: GURPS offers the nifty Outdoorsman Talent (B91) that boosts seven relevant skills for 10 points/level. That’s a great bargain over buying up the individual skills at high levels. Yet it feels expensive to some gamers, especially in any genre that prioritizes success in combat or social dealings over competence at the campsite. GURPS Dungeon Fantasy Denizens: Barbarians even calls out the issue on P21, suggesting two…

  • Get Religion with Dungeon Fantasy 7: Clerics

    Who’s your sky daddy? If you’ve got dungeons and you’ve got clerics, then you want GURPS Dungeon Fantasy 7: Clerics by Phil Masters. At just 37 pages, this supplement lets you trade in your bland and no-brand McPriest for a uniquely devoted servant of . . . Wait a second, why do clerics get their own special book? I mean, sure, there are dedicated books for Barbarians and Swashbucklers, but those are part of the offshoot GURPS Dungeon Fantasy Denizens sub-series that will (I presume) eventually showcase all of the adventurer archetypes. But of the PC types in the main Dungeon Fantasy series’ Adventurers book, why do clerics alone get…

  • Tweeting tiny ideas: Tactical Hand Signals and Acrobatic Jump

    Hey, check out that slick new feed of Games Diner tweets on the left side of the front page. Scroll down a bit if you have to… ah, there they are. Just like on the actual Games Diner Twitter page. Mmm, pithy. (As I note in one tweet: “Twitter: 30 seconds to write the tweet, 3 minutes to mangle it into 140 characters.”) I mention this as a reminder that the feed exists, and to note that I’m starting to use it for a bit more than “hey, look at something I found.” First, it’s a good tool for announcing minor web site updates (bug fixes, article brush-ups, etc.), as…