• Gaming Notes: Playing Giants in any Game System

    Introduction Ogres. Hulking Trolls. Tree-sized Giants. Mountain-sized Jotun. If they’re defined by a size bigger than us, then for this article, they’re all Giants. Because whatever the specifics, they all share one thing in common: “TARG SMASH PUNY HUMAN!” I’m liberating the Big Games notes on gaming Giants from my old GULLIVER rules for GURPS, to give them a proper new home within the Diner (with a little freshening-up too, including a pinch or two of content from other sections). Although I’ve got some GURPS 4e-specific notes at the end, the general overview is useful with any game system. Yet it’s all pretty brief; sorry, I haven’t witten The Complete…

  • GURPS Unified Theory of Hitting Stuff (GUTHS)

    Big edit 2020-09-05: Rewrite to accommodate a recent clarification of a long-standing GURPS rule (a recent clarification to me, anyway!): In GURPS (and its offshoot Dungeon Fantasy Roleplaying Game (DFRPG)), a target’s SM acts as a TH modifier for ranged and melee attacks against that target. That “melee” part is the clarification: it’s not made clear in the Basic Set (see this post in this forum thread), and many players (including me!) always assumed that the Basic Set didn’t make SM a TH mod in melee combat. But the official rule is that SM is a TH mod for melee attacks and ranged weapons alike. So there it is. That revelation prompted an…

  • Godzilla is stronger than you.

    Well, sure, you knew that. But how much stronger? I was browsing John Woodward’s nifty GURPS Godzilla page. His is no mere lazy stab at a handful of stats (like… well, this post is), but is a thorough guide to roleplaying the the Toho cinematic universe. Characters, monsters, history, plots, and more. A campaign in a box, if you will. GURPS Godzilla How big a box? To hold the Big G, at least 300 feet high – that appears to be the canonical height of Godzilla, despite some variance throughout his storied career. And how tough is our radioactive pal? ST 7500, says John, with DR 3000, HT 20, 50,000…

  • It’s here! GULLIVER Mini for GURPS 4e!

    We interrupt your browsing for a special infomercial from T Bone’s GURPS Diner. Hmm. Well, since we can’t run actual infomercials here, I can at least show you the script.   (Cue T Bone [TB], in cheap suit before polyester-curtained background. Flashes slick grin and points at camera.) “GURPS gamers! Need to lay on the Leprechauns, but don’t know where to start? Do your Ogres lack oomph? Are you loving 4e’s new-found support for all creatures big and small, but frustrated by scattered rules?” “Help is on the way! Introducing a big new game aid in a tiny package: GULLIVER Mini for GURPS 4e! “ (Cheesy video effect of a…

  • GULLIVER rules expansion for GURPS

    Many a GURPS newcomer (and some experienced players too) ask: Can GURPS handle huge and tiny creatures? You bet! And it does so well, too. But even in GURPS 4e, the built-in tools are lacking in spots. A little added clarification and exposition fills in the gaps, giving you all you need to unleash beings of any size in your game. What is it? The original GULLIVER for 3e is an old, nut-made fan-crafted expansion for the GURPS 3e roleplaying game. It explores many topics, mostly dealing with character/creature design and physical performance. (It does so thoroughly, and is renowned for its volume.) The newer GULLIVER Mini for 4e is…

  • Recycled content: Gaming Giants in combat

    In a Gurpsnet thread on how to deal with Giant foes in combat, I commented on a GM’s concern about overwhelming the PCs. The discussion is for 3e GURPS; as 4e has pretty much solved 3e‘s problem with what ST to give a Giant, it’s not too interesting a discussion any more. Still, there may be some fodder there for Giantslayer PCs or their evil GMs. My comments in that thread are as follows: Lots of people have offered good advice on how PCs should (and shouldn’t!) tackle a huge Giant in 3e. There are some very useful lessons in there for the PCs in any game. I think one…