• GURPS/DFRPG resource: Big list of releases we want (?)

    Here’s an evergreen topic in gamer conversations and in SJG Forum threads: What titles would we like to see next in the huge and eternally-growing library of GURPS (and DFRPG) supplements? My little wish list follows. Common-sense disclaimer: This is not some deranged plea for SJG to drop everything and make these supplements, nor a suggestion that these would be successful supplements, nor even a claim that they’d be good supplements. This page is just a place to dump ideas for our mutual amusement. So, without further thought or ado: Edit 2020-08-26: Added note that a Power-Ups: Techniques supplement should definitely delve into non-combat-skill techniques, and could explore the idea…

  • Books we want: An updated GURPS LITE

    Edit 2017-08-03: Added the discovery that LITE‘s weapon list lacks a rock. Also added a substantial section on the many more goodies that the older LITE for 3e, a veritable worker of miracles in 32-page format, used to offer players. (Including that rock.) Edit 2020-04-29: Added small note that “goat’s foot” should be dropped from LITE entirely to save space, and that weapon damage stats, if listed on one line, should place thr before sw. Do we really need a new GURPS LITE? No. There’s nothing about GURPS LITE that demands a new version. It has always been, and still is, a well-made and perfectly playable introduction to GURPS. A…

  • Dungeon Fantasy: The Musical! (feat. Bards)

    Ooh, look! Yet another “They oughta write a book” article from me! Because it’s so darn easy to lay out the work that someone else should do for my amusement! You know the still-nascent Dungeon Fantasy: Denizens sub-series of books, each showcasing an adventurer archetype? The next installment ought to be Bards. Actually, when the sub-series first launched with Denizens: Barbarians, I thought Bards would be next. You see, I drew on my knowledge of game industry publishing, brought the full breadth of my intellect and reasoning skills to bear, examined and analyzed all relevant factors, and arrived at a deduction: “Bard” comes after “Barbarian” alphabetically, so that should be…

  • Books we want: How to Be a GURPS Player

    The first time I suggested “There oughta be a book” was here, with a suggestion for more mini-books on Yrth cultures and societies (because, hey, I like Banestorm). Time for another suggestion! How to Be a GURPS GM by Warren “Mook” Wilson is a great book. It’s packed with invaluable advice and insights for gamemastering GURPS. Well, with the Dungeon Fantasy Roleplaying Game set to ignite (?) an explosion (??) of demand (???) for our favorite game system, perhaps it’s time to release a dedicated guide to playing GURPS. A book that would fill three roles: Help existing players become better players Offer a smooth intro for newcomers to GURPS (“Oh…

  • GURPS Banestorm idea: Enclaves

    In my review of GURPS Banestorm, I briefly mention one of the points that intrigues me about its gameworld: Unexplored pockets of diverse Earth cultures tucked among Yrth’s dominant European-, Middle Eastern-, and Asian-descended cultures. From page 9: …African, Chinese, German, Indian, and Slavic groups popped up across the continent. Dominant local cultures quickly absorbed most of these smaller ones, but even today travelers can find isolated villages where almost all the inhabitants have black skin, worship Krishna and Vishnu, or speak undiluted German. This is an opportunity for the GM to create any sort of interesting micro-culture that he can envision, as long as it is well off the…