• general

    Game design musing: It’s about time (Part III)

    Part 3 of 3. If you thought the articles were geeky before, be warned: it gets worse here.The past two articles: Part IPart II Jumping into the new: Action points, Version 1 In the last episode, I detailed some of my early endeavors at gaming more varied action times. Enough of that. Here’s another general method: action points. I can’t point to any single system as an example; I’ve seen many variations in home-brew games or as options for existing systems. One reader (see comments in first article) points to an AD&D version from an old Dragon magazine. The idea is simple: give each character some number of “action points”…

  • general

    Game design musing: It’s about time (Part II)

    More on the subject of attack time and pacing in RPG combat systems, focusing on a couple of old home-brew efforts. Continued from Part I: On to another round of writing. I planned to wrap this up, but it looks like there’s going to be a Part III as well. (One note: With occasional digression, I’m discussing melee, not ranged, combat.) Recap Looking at how a few game systems (including some I haven’t mentioned) handle action time and pacing in their combat systems, the below seem par for the course: Combat actions take place in turns, with a default of one attack per turn. Under turns, there’s typically no mechanism…

  • general

    Game design musing: It’s about time (Part I)

    Gear up, spelunkers! It’s time for a dizzied descent into the dankest depths of game-design geekdom. In a very old blog post I briefly pondered the topic of action pacing – especially combat pacing – in RPGs. Below are some thoughts on how three major game systems tackle the topic. A caution in advance: while I know my GURPS, please accept my apologies where I mangle HERO; it’s been a long time since I last played. And I really risk disservice to D&D, as my only familiarity with 3e rules is from perusing the books, not actual play. Corrections to my text are greatly welcomed. Timing Basics In the three game…

  • general

    An FAQ: your own original RPG?

    A common question: “With so much stuff on your site, have you considered making your own RPG?” The simple answer is contained on pages like these: https://www.darkshire.net/jhkim/rpg/freerpgs/ There are hundreds of home-made RPGs out there! I wonder how many ever get read, let alone played. (Incidentally, that classic page was last updated in 2003, so don’t expect a lot of the links to work. But click around and just let the sheer volume of home-made games wash over you. And imagine how many more have been made in the 20+ years since that list!) Any RPG I “invented” would look like… well, GURPS with some changes. I think GURPS makes…