• GURPS/DFRPG resource: New weapons

    Edit 2020-10-08: Moved the update history to the end of the page. Minding the gaps This page concocts a handful of new weapons for GURPS and Dungeon Fantasy Roleplaying Game (DFRPG). These aren’t built from any fancy “design system” (including GLAIVE), nor are they conjured out of thin air; they’re simply extrapolated from the games’ weapon tables to fill in “gaps” among existing models. Wherever possible, data from the newer Low-Tech, Martial Arts, and DFRPG is used as reference, superseding information in Basic Set. (Some of the existing weapons discussed don’t appear at all in Basic Set.) In short, these serve no great need, and are some of the most…

  • Beware the assassin’s blade

    DFRPG idea: “Assassin’s weapons”. Has small notches, grooves, etc. on blade, supposedly to carry more poison. Probably not real, but let it be in game.Add cost to blade. Gives +1 to Poisons roll to use extra poison (Practical Poisoning, Exploits p58). Also lets poison survive 4, not 3, blocked its (Adventurers p116). However, Armory (Melee Weapons) +5 roll (= IQ) makes purpose clear; gives negative reactions!  You may have heard of the “assassin’s weapon” or “assassin’s blade” or some such: a blade etched with grooves that help carry poison and more effectively deliver it to the target. This isn’t necessarily something that was used in real life (or so I’ve…

  • Updated: GLAIVE Mini weapon builder system hits v2.0!

    It’s out: v2.0 of GLAIVE Mini, my super-short, home-made system for building weapons in GURPS. (That’s “GLAIVE” as in “GURPS Light Arms Invention Expansion”.) GLAIVE Mini remains what it’s always been: A one-page system for generating GURPS damage and required ST for most any melee weapon. (There’s a bonus second page, too, with an option for semibalanced weapons falling between GURPS’ balanced and unbalanced weapons, along with system customization notes and a couple of odds and ends.) What’s new in GLAIVE Mini v2.0: Notes addressing new weapon stats and options in GURPS Low-Tech. (Spoiler: GLAIVE Mini works even better with Low-Tech’s revised stats!) A new mod: Poor Stabber, good for…

  • Minor update to GLAIVE Mini

    Hear ye, hear ye. I’ve made a minor update to my GLAIVE Mini super-easy melee weapon design system for GURPS 4e, taking it from v1.0 to v1.1. The changes consist of minor clean-ups, plus a change to skill use for semibalanced weapons. The old rule specified the use of unbalanced weapon skills, or balanced skills at a -2 default. The new rule suggests either balanced or unbalanced skill as the natural skill (designer choice), with the other at a -2 default, depending on which is more natural for the weapon. Thus, a semibalanced weapon could be specified as using Axe/Mace or Broadsword skill normally, and the other at the -2…

  • Momentum or Kinetic Energy: Which One Pierces a T Rex’s Chain Mail on a Glancing Blow?

    Here’s a collection of online bric-a-brac with connections to this site’s gaming material: Dinosaurs and their tails Having written about both dinosaur design and tail design, I can’t help but comment on the Smithsonian blog’s report that dinosaurs may have had thicker, beefier tails than often depicted. Sounds fine to me, at least until we get that cloning process working to verify things. What does that mean for critter design? Well, nothing, really. About all I can note is that, using the above tail rules, your dinos really should go for the heavy tail option instead of the slim version – although that always sounded right for dinos anyway. Hmm,…

  • GLAIVE Mini: Weapon Builder System for GURPS

    Don’t settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone’s Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS – now updated to version 2.0!  History v1.0 2010/08/16. v1.1 2012/08/22. Minor clean-up, plus a change to skills for semibalanced weapons. The old rule specified the use of unbalanced weapon skills, or balanced skills at a -2 default. The new rule suggests either balanced or unbalanced skill as the natural skill (designer choice), with the other at a -2 default, depending on which is more natural for the weapon. Thus, a semibalanced weapon could be specified as using Axe/Mace…

  • Crazy combination weapons

    You’d never point a gun at your own face, right? Well, with some guns, you have to. I was perusing some of the fun stuff over at MyArmoury, and found this nifty page of wacky historical combined weapons. Guns with axe heads. Daggers with spring-loaded blade-catchers. Weapons that sprout… more weapons. And pictured here: fancy-schmancy eating utensils with built-in flintlock pistols. Critical miss on your dinner roll. Take 3d damage. (Unless, that is, the barrels point away from the eating end; it’s hard to tell from the pic. If that’s the case, your dinner date eats the damage instead. It’s the Quicker Breaker-Upper! [tm]) It looks like James Bond and…

  • GLAIVE: GURPS Light Arms Invention Expansion (GURPS 3e)

    GLAIVE is an expansion for creating your own low-tech melee or ranged weapon for GURPS 3e, with detail like nothing ever built for the game (or any RPG??). Arm yourself with GLAIVE! Note: This is the original, detailed GLAIVE system designed for 3e. For a simpler, shorter, 4e-ready system, see GLAIVE Mini. Got some d20 gaming in mind instead? Head straight to this nifty reader-contributed conversion: GLAIVE Weapon Design System for the d20 System.   History v1.0: Created 03/03/14 v1.4 update (2003/07/14): Dropped COSH from GLAIVE and gave it its own page at the Diner. v2.0 update (2004/04/12): Excised the Weapon Design System from GULLIVER and brought it to GLAIVE. Only…

  • GLAIVE Weapon Design System for the d20 System

    d20 version and article by Tail Kinker ( http://tailkinker.batcave.net ) Based on GLAIVE, by Tbone. Call me a traitor. I don’t care. I’ve grown to really like the d20 system. Doesn’t mean I’ve given up on GURPS. Far from it; my GURPS library remains central to my gaming needs. Not just for running, but as a bridge to other systems – like d20. But the weapon system for Dungeons and Dragons is just plain dreadful. So here I go, trying to update it. This system will not faithfully reproduce the weapons from Dungeons and Dragons, but if used consistently, will give a good play-balance while fixing some of the more…

  • GLAIVE conversion notes

    Simple first steps toward 4e compatibility Here are some comments made in the SJG GURPS forums, on updates required to bring the GLAIVE weapon creation system up to 4e speed: Treat any reference to “Load ST” as “BL/2”. The “unbalance modifier” should probably be changed, in light of the way 4e unbalanced weapons have become faster. Change from x1/x2/x3, to x1/x1.5/x2. Some missile weapons rules may need tweaking, if 4e weapon stats vary much from 3e.  The bow rules state that they’d work better under “quad ST” — which 4e now provides.  No, no plans yet to actually rewrite GLAIVE.