• general

    Minor brush-ups to COSH

    I made some very minor tweaks to COSH, my GURPS 3e-centric combat skill creation system. The changes consist of a few wording improvements and typo fixes. I also clarified that the reader-created Evade is best built as an unarmed skill, with oddness resulting when built as armed; it’s a good exercise in design. Those changes don’t make for a must-re-read, but COSH itself is worth checking out if you haven’t done so yet! Take that Evade, for example (with thanks to KBantar!); it’s a cool skill that lets you slickly evade any sort of attack, and is perfect for an unusual alien fighting style, a pacifist martial art, or a…

  • general

    Sports throwing skills in COSH

    The old GULLIVER for GURPS 3e details throwing skills for use in sports, not combat. Generally, I’ve suggested a hefty distance bonus in exchange for several drawbacks: encumbrance penalties, a Ready requirement, and a big TH penalty. (Yes, a TH penalty. Track-and-field javelin, hammer, discus, and so on never require the thrower to actually hit something. What the heck? Let’s get some man-sized targets out there, and go Spartan on the next Olympiad!) Come to think of it, perhaps these special skills can be built nicely using COSH, the system for modifying and building combat skills in 3e. Hmm, it’s worth a try! If this sort of thing piques your rarified interests, break out the COSH page along…

  • general

    COSH: Combat Skill Hack (GURPS 3e)

    COSH is a fun, easy, GURPS-like way to build most any fighting skill, or modify existing fighting skills, in GURPS 3e. Any GM can drop COSH into a GURPS game and be designing unique new combat skills within minutes. History v1.0: Created 03/03/14 v1.1b update (03/03/15): Simplified COSH construction of missile skills, thanks to J. Schipper. v1.2 update (03/04/23): Dropped the beta designation. Clarified use of limits on Dodge Bonus and ST Bonus enhancements. Added example of using COSH to morph a skill into a different skill during play. Added lots of  maneuverless “classic” combat skills, a bunch of new skills, and new “Large/Small ST Bonus (single use)” enhancements. Thanks,…

  • general

    Recycled content: Defaults and other tips for COSH

    I won’t be able to post things next week, so here’s some recycled material for approaching visitors. While searching through old email, I found the following post I’d made to the Gurpsnet mailing list. The response below to an inquiry may be of interest to fans of COSH, a fun tool for modifying and creating combat skills. How does COSH handle defaults? Nothing special included, or needed, in COSH’s handling of defaults — other than the question, how do you set defaults for new skills? Just as existing GURPS defaults were set (AFAIK) by SJG writers’ sense of what works, and not by formulae, I can only say that you’d…