• general

    An interesting look at The Riddle of Steel

    A friendly correspondent and I were recently discussing some finer points of my Edge Protection rules for armor in GURPS, which led to a tangent about combat rules in general under another system, The Riddle of Steel. Unfortunately, I’ve only looked at that system’s “Quickstart Rules” overview and glanced through its core rule book; I haven’t played it or read it in detail, though I’ve heard many good things about it, especially the realistic feel of its signature combat system. My correspondent, Christian Rosenkjaer Andersen, was good enough to give me a sense of its flavor via a detailed description, which I thought readers in general might find interesting. With his permission, here’s one…