• Game design musing: “Sims” (with a sample sports sim for GURPS)

    In this post, I muse that it’d be interesting to see examples of ways to game a sporting match in GURPS (or whatever game you like). By which I don’t mean some per-second simulation of every dash and tackle and kick by every player on the pitch, a la RPG combat. (Lordy, just imagine trying to play out a combat turn-based simulation of two 40-minute game halves. “Okay! We begin with Turn 1 of 4,800!”) No, I refer to some abstract simulation that resolves a complex activity in far less detail than what RPGs typically lavish on combat systems, while offering more of interest than a simple “Roll vs your…

  • A questionable resource: Names for things in fantasy games

    Collecting collective nouns So we have collective nouns for animals, from the mundane “herd of cattle” and “flock of birds” to the twee “pounce of cats” and “cackle of hyenas”. Gamers have taken up the baton to suggest similar words for fantasy beings: “a band of bards”, “a convocation of clerics”, and what not. I hereby suggest a few of my own, with GURPS Dungeon Fantasy and Dungeon Fantasy Roleplaying Game foremost in mind. Below is my beginning (and not-too-serious) mess of monikers for your collective consideration. (You can expect – if not exactly look forward to – updates as more names come to mind.) Characters a quarry of dwarves…

  • A blogger’s dozen (Part VI): 13 ideas for RPG articles

    Why this again? Because I still have a couple installments’ worth in this odd series of idea fodder for RPG bloggers. As in, “stuff that would make for good RPG blog posts, but which I’ve already dabbled in or am not likely to get around to dabbling in, so maybe someone else will“. As always, the ideas will be pretty old hat to many RPG bloggers. But who knows, maybe one or two will suggest an interesting article for your blog. 66. Resource list for a setting or campaign recipe Is your game system packed with books and supplements? You can help out GMs by suggesting which resources to combine…

  • Hello.

    The site is mostly reborn. The new platform (WordPress) presents many advantages – and clumsy weaknesses as well. One of note: Due to the platform’s silly segregation of (blog) posts vs (non-blog) pages, the list of posts on the home page does not include content created as pages (which is many of my rules-hacky items). To actually see all posted content, click “Home (all content)” in the menu. Thank you. (Also make use of the menu, the “swarm of tags” in the sidebar, and the search function to find stuff.) Many old bits (no-longer-relevant announcements, ancient polls, newsletter content, etc.) have been dropped. Forums are missing (if they’re to be…

  • RPG reality check: Are falls deadly enough in GURPS?

    Well, are they? Over a wide range of fall distances, impact surfaces, character sizes, etc.? I dunno. But here’s one interesting piece of data – an expert’s claim, anyway – that we can use to match one real-life situation against the results generated by an RPG simulation, and see how the two compare. So go get your favorite GURPS characters, nonchalantly lead them to the rooftop of a four-story building, and push them off! Let’s see how many survive. Falls and the LD50 The AV Club article “Allow this trauma surgeon to ruin a few of your favorite action scenes” introduces a video in which trauma physician Dr. Spiros Frangos…

  • Three new talents for GURPS/DFRPG: Graceful, Lithe, and Life of the Party

    For your character-building pleasure, and apropos of nothing in particular, here are three new talents for GURPS and Dungeon Fantasy Releplaying Game. Two talents are variants on a single physical concept and the other talent social, but they’re all good for PCs who like to entertain or just stir up fun. (They’re also pretty simple and obvious ideas; maybe you’ve already come up with similar talents for your own games?) Edit 2019-07-15: This article originally had two talents, Graceful and Life of the Party. Now there are three, as one was a poor buy in DFRPG (containing several skills not found in the game). With that split into two versions, here are three talents for…

  • A blogger’s dozen (Part V): 13 ideas for RPG articles

    Hi, RPG fans who write stuff for fun! Do you like to create gaming content for your blog, favorite forum, or RPG magazine (even if no longer Pyramid *sniff*)?  Sure! That describes a lot of you!  But do you sometimes run short of ideas for stuff to write about? Nope! That describes none of you! Well. Although RPG bloggers/writers never have an empty list of writing topics, I earlier tossed up a handful of posts on ideas for RPG articles: suggestions for GM resources, player advice, or any other fun topics that I myself have written a bit about, or that I’d like to tackle if I had the time,…

  • 31 reasons why you want to pick up Dungeon Fantasy Roleplaying Game (and fast!)

    Gamers! If you missed the first appearance of Dungeon Fantasy Roleplaying Game (DFRPG), fate and Steve Jackson games (SJG) have granted you a second – but fleeting – chance to pick up a box. It’s happening through a successful Kickstarter campaign that will reprint the boxed set, launch a new Monsters 2 book, and offer a bunch of add-ons. (The campaign ends Sat, March 23 2019 7:13 AM UTC!) Why do you want this game? There are as many reasons as there are flavors at that one ice cream chain. There are so many reasons, in fact, that only a logorrheic hack blogger could list them all.  That’s my cue! Updates 2019-03-16: Added…

  • What happens when you read Dungeon Fantasy RPG books just before going to bed

    I’m writing this for my own amusement (having resolved long ago to write down remembered dreams in the morning, but almost never doing so). I’m posting it here as a bit of gaming comes into the story. (Barely. Don’t expect much.) It happened after perusing Dungeon Fantasy Roleplaying Game books before sleeping. Hmm, if I do that more often, maybe I’ll have some proper gaming dreams – say, a dream of me as a PC, descending into a dungeon. (That’d be worth writing about!) Or more realistically, maybe a dream of prepping for a convention session, and heading into the room to GM for a crowd of excited players. (Of course,…