• DFRPG resource: Questions and answers!

    I read and play the Dungeon Fantasy Roleplaying Game . . . and I have questions! Riddles in the dark! (Fine, “riddles of the dork,” if you must.) DFRPG dishes up its rules with admirable clarity and completeness. Still, its text covers a lot of exploits, powers, monsters, and more, and the inevitable uncertainties arise. This page is an ongoing record of questions I’ve posed (generally on the DFRPG forum) and the answers I’ve received. The focus is on official rulings and clarifications (i.e., answers from line manager Kromm), but I’ll also be listing answers from other sources, as well as questions that remain unanswered. This will be a slowly…

  • GURPS/DFRPG resource: New Talents

    Talents in GURPS are advantages that boost skills and typically offer some additional benefit. Dungeon Fantasy Roleplaying Game (DFRPG) has Talents too (even if that game just calls them “advantages”). This page will hold any Talents that I’ve created or revised. In addition to the expected information, I note where the Talents have been introduced earlier on other pages. Reading those may offer additional background on the thinking behind these Talents. This page may be updated with new offerings at any time, so check back now and then. Edit 2020-07-22: Added talents Underworld Gift and Underworldly for weird tunnel-crawling freaks like pallid troglodytes, eyeless cave lurkers, and delvers. Edit 2021-02-07:…

  • Hello.

    The site is mostly reborn. The new platform (WordPress) presents many advantages – and clumsy weaknesses as well. One of note: the platform’s silly segregation of (blog) posts vs (non-blog) pages creates hassles, but I’m working through them. Many old bits (no-longer-relevant announcements, ancient polls, newsletter content, etc.) have been dropped. Forums are missing (if they’re to be restored, that’s a separate big job). User registration is inactive (and unneeded?). Old comments are generally intact, but a few may have gone AWOL. Page view counters are nuked entirely. (Kind of too bad; some pages had many tens of thousands of hits.) The “Related Posts” feature may or may not remain…

  • Rules Bit (GURPS/DFRPG): Better Aim

    Intro This tiny little rules tweak that I use is one so small that I can’t come up with any clever-ish title or subtitle. It’s so trivial that I tend to forget it’s a house rule, not official rules-as-written.  With that lack of ado, here it is: The rule Change the TH bonus for the Aim maneuver to +1 per second of aiming (up to +3 for 3 seconds). Reworded, that’s nothing more than “add +1 to the Aim bonus”. Do that, and the bonus now ranges from +1 to +3 instead of the official +0 to +2, before the addition of weapon Acc. Notes  By the book (Basic Set…

  • RPG reality check: Are falls deadly enough in GURPS?

    Are falls properly deadly in GURPS? Over a wide range of fall distances, impact surfaces, character sizes, etc.? I dunno. But here’s one interesting piece of data – an expert’s claim, anyway – that we can use to match one real-life situation against the results generated by an RPG simulation, and see how the two compare. So go get your favorite GURPS characters, nonchalantly lead them to the rooftop of a four-story building, and push them off! Let’s see how many survive. Edit 2019-06-02: Noted good argument from the comments that +100% damage mimics the real-life data nicely. Edit 2021-02-18: Further edited article to emphasize +100% damage as the pro-realism…

  • Three new talents for GURPS/DFRPG: Graceful, Lithe, and Life of the Party

    For your character-building pleasure, and apropos of nothing in particular, here are three new talents for GURPS and Dungeon Fantasy Releplaying Game. Two talents are variants on a single physical concept and the other talent social, but they’re all good for PCs who like to entertain or just stir up fun. (They’re also pretty simple and obvious ideas; maybe you’ve already come up with similar talents for your own games?) Edit 2019-07-15: This article originally had two talents, Graceful and Life of the Party. Now there are three, as one was a poor buy in DFRPG (containing several skills not found in the game). With that split into two versions, here are three talents for…

  • A blogger’s dozen (Part V): 13 ideas for RPG articles

    Hi, RPG fans who write stuff for fun! Do you like to create gaming content for your blog, favorite forum, or RPG magazine (even if no longer Pyramid *sniff*)?  Sure! That describes a lot of you!  But do you sometimes run short of ideas for stuff to write about? Nope! That describes none of you! Well. Although RPG bloggers/writers never have an empty list of writing topics, I earlier tossed up a handful of posts on ideas for RPG articles: suggestions for GM resources, player advice, or any other fun topics that I myself have written a bit about, or that I’d like to tackle if I had the time,…

  • 31 reasons why you want to pick up Dungeon Fantasy Roleplaying Game (and fast!)

    Gamers! If you missed the first appearance of Dungeon Fantasy Roleplaying Game (DFRPG), fate and Steve Jackson games (SJG) have granted you a second – but fleeting – chance to pick up a box. It’s happening through a successful Kickstarter campaign that will reprint the boxed set, launch a new Monsters 2 book, and offer a bunch of add-ons. (The campaign ends Sat, March 23 2019 7:13 AM UTC!) Why do you want this game? There are as many reasons as there are flavors at that one ice cream chain. There are so many reasons, in fact, that only a logorrheic hack blogger could list them all.  That’s my cue! Updates 2019-03-16: Added…

  • What happens when you read Dungeon Fantasy RPG books just before going to bed

    I’m writing this for my own amusement (having resolved long ago to write down remembered dreams in the morning, but almost never doing so). I’m posting it here as a bit of gaming comes into the story. (Barely. Don’t expect much.) It happened after perusing Dungeon Fantasy Roleplaying Game books before sleeping. Hmm, if I do that more often, maybe I’ll have some proper gaming dreams – say, a dream of me as a PC, descending into a dungeon. (That’d be worth writing about!) Or more realistically, maybe a dream of prepping for a convention session, and heading into the room to GM for a crowd of excited players. (Of course,…