GURPS
Summary of ways to handle power-vs-weight in GURPS creatures
e23 project 2008
EDIT 2008.04.07: Playtest over; PDF file removed.
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GURPS Banestorm: A Reading with T Bone
Rules Nugget (GURPS): A Better Cost for ST
Quick Quibbles with SM in GURPS 4e
I'm glad that 4e now incorporates something as simple and basic as a size for characters! SM, what took you so long?
My friendly little quibbles with SM as s/he stands (Basic Set p 19) are as follows:Gaming Notes: Playing Giants in any Game System
Ogres. Hulking Trolls. Tree-sized Giants. Mountain-sized Jotun. If they're defined by a size bigger than us, then for this article, they're all Giants. Because whatever the specifics, they all have one thing in common: "TARG SMASH PUNY HUMAN!"
I'm liberating the Big Games notes on gaming Giants from my old GULLIVER rules for GURPS, to give them a proper new home within the Diner (with a little freshening-up too, including a pinch or two of content from other sections).
Although I've got some GURPS 4e-specific notes at the end, the general overview is useful with any game system. Yet it's all pretty brief; sorry, I haven't witten The Complete Guide to Gaming Giants. I'd love to add your notes and ideas here, if you too have played oversized PCs, NPCs, or even just "monsters".
Up the beanstalk we go, then:
Rules Nugget (GURPS): Die, Monster, Die!
"Uhn... too weak... passing out..."
That's fine for battle-battered heroes, but do we want dumb monsters conked out in combat? Here's a simple way to have beseiged beasts raise bloody hell – and then properly die – like good monsters should.

















