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GLAIVE Mini: Weapon Builder System for GURPS

Weapon rack png

Don't just settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone's Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS. Read more...

I am not worthy of this gaming table

Sultan gaming table

Hand-crafted tables of fine wood – for gaming. Our gaming, not billiards and poker and bridge. 

A dropped play surface lets you just cover up a game in progress, and pick up play without a hitch after that bothersome dinner party ends. Individual player stations feature flip-down desk surfaces, storage drawers, and trays for counters or pencils. You get "dice towers" for rolls, transparent map covers and grids, and an extra-sized GM station with built-in screen and rulebook trays.

Will it cost you? Oh yes, it will – over $8000 for the highest-end models. Why, that's probably almost as much as I spent on all those GURPS books over the years! : /

Do I want one? No – because there are no cup holders! Who would build a gamer table without cup holders? I can't believ–

Oh. It does have cup holders. At all player stations. Sigh. Where do I sign?

Go drool on the furniture over at Geek Chic.

More Star Frontiers goodness

Star Frontiers

Ooh, here's an accomplishment most trivial: This site's Star Frontiers to GURPS 4e Conversion Notes page ranks #1 on a Google search for "star frontiers gurps". That just might be my first first ever.

There's even more Dralasite-steeped goodness out there than I realized, though. Check out Star Frontiersman Magazine, a slick-looking magazine of all-new fan material, plus remastered versions of all the original books. That's some serious fandom at work!

For the GURPSters, there's another conversion page out there, GURPS Star Frontiers Conversion, a PDF that starts with this site's conversion but makes changes where the author disagrees. (What items those would be, I don't know; I don't see who made the conversion.)

Those links are now on my conversion page. Hasbro has allowed the Star Frontiers downloads, or so I've heard repeatedly, so both original book PDFs and the remastered goodies appear kosher. Whether you play GURPS, another system, or are open to SF's own rules, it's a full space opera setting ready for the taking. Enjoy!

Minor GLAIVE for 3e update

crier.png

I've made a very minor update of the GLAIVE system for detailed low-tech weapon design, to v2.1. It's a minor clean-up of writing, including friendlier compatibility with GURPS 4e. The end product is still GLAIVE for 3e, not 4e, but with the minor changes noted should play nicely with 4e. (Sorry for not being more ambitious, but I say there's no sense in undertaking a full reworking for 4e until we see what the coming GURPS Low-Tech will bring to the weapon design arena!)

(EDIT: Oops, title should be "...GLAIVE for 3e...", not "...4e...". Fixed.)

Distance and defense: Tiny tweak for GURPS combat

Combat at ranges

Here's a minor, yet-untested melee idea that came up during chatter over some GURPS combat scenarios:

When you close a distance gap to attack, you give the defender more time to react than you do by starting out close enough to strike. Game that consideration with this simple rule:

  • If the attacker needs to Step or Move to get within striking Reach, the defender gains +2 on Active Defense vs the attack.
  • If the attacker begins his turn within striking Reach (even if he chooses to Step or Move anyway), there is no mod to Active Defense.
  • If the attacker begins his turn in close combat and strikes in close combat (even if he then moves away), the defender takes -2 on Active Defense vs the attack.

The first case represents the attacker having to first move to get within striking distance, which hands the defender extra time to prepare (as well as an extra, clearly visible indicator that the attack is coming).

The second case is the default combat norm: You're already within range to strike, and you do so. Nothing special going on.

The third case helps model the "roaring and punching" aspect of close-combat free-for-all. Attacks come from so close, and thus come so fast, that it's hard to defend against them (or even see them coming in the first place).

It's all extremely simple to play out when using a hex map. How will it change combat? I expect the following: Read more...

Games Diner posts in 2009

End of Year

Looking back on a year in which I didn't think I posted much, I see that my output actually wasn't that bad! A review for those who missed the excitement:

New GURPS rules articles

The "Rules Nugget" series of small, simple rules saw a good handful of additions, with articles for adding "just a flesh wound" grazes, shield cover, and shield size considerations to combat. Two other articles resurrected and renewed older rules for a new ST-based damage progression and a revised Toughness stat that's perfect for action heroes.

Old GURPS articles refreshed

The old GURPS Diner provided fodder for the wizards out there: freshly-polished and 4e-friendly articles on Magic skill and magical languages. This site's old ESCARGO and FEND articles also got the 4e treatment. A very old bunch of miscellaneous house rules also came over to this site, although still in 3e-centric format.  

Miscellaneous new goodies

The biggie for me in 2009 was the appearance of the GURPS Range Ruler, in collaboration with SJG, as an e23 freebie download. My thanks to the good folks at Steve Jackson Games for turning this into a real GURPS tool! 

Ben Finney contributed MERC, a fresh look at what is and isn't important in dice rolling and gameplay based on modern-day game design advances. Go take a look if you haven't!

Other fun bits include an idle idea for GURPS Banestorm releases, a look at noted game The Riddle of Steel and the use of dice pool mechanics, a system for pricing skill breadth in GURPS (including Talents and Wildcard skills), a reworking of specialized throwing skills using COSH, and notes on designing dinosaurs and designing characters with tails

See the year's whole list of articles, in alphabetical order, at the end.

What's next?

If you're a gamer-writer, I guarantee you've got a frighteningly-long list of topics and projects you want to tackle... someday. Same here: both new gaming articles, and more outtakes and updates from the old stuff (especially the old GULLIVER). 

But recently I've been revisited by something that was long absent: that obsession to work on my homebrew Project T. Years in the vapor-making, it's something I've only tackled it in bits and spurts over the years. Thanks to the discovery of some great helpful resources, I'm keen to scribble and test anew – and I've learned very well that when the urge to work visits, it's best to chain it down and milk it for all it's worth. So that'll be my focus for as long as it takes to release the project.

That plan aside, your suggestions for updates, additions, and new features are always very welcome. Please visit a whole lot in 2010! Read more...

Sports throwing skills in COSH

Discus throw

The old GULLIVER for GURPS 3e details throwing skills for use in sports, not combat. Generally, these gain a hefty distance bonus in exchange for several drawbacks: encumbrance penalties, a Ready requirement, and a big TH penalty. (Yes, a TH penalty. Track-and-field javelin, hammer, discus, and so on never require the thrower to actually hit something. What the heck? Let's get some man-sized targets out there, and go Spartan on the next Olympiad!)

Come to think of it, perhaps these special skills can be built nicely using COSH, the system for modifying and building combat skills in 3e. Hmm, it's worth a try! If this sort of thing piques your rarified interests, break out the COSH page along with a copy of GULLIVER LITE for 3e and read along: Read more...

GURPS Range Ruler launched on e23!

GURPS Range Ruler

It's here! Steve Jackson Games' e23 Store now offers the Range Ruler, a tool for finding battle map combat ranges without counting hexes. It's based on a design I submitted to SJG, and after a kind reworking by the pros there, maintains pretty much the same look, down to the the corny text and this site's URL.

(About the only thing not there is my requisite attempt at an abbreviation. The best I could do was GURPS Range Indicator Plank (GRIP), to which Dr Kromm sagely suggested the much better GURPS Range Increment Plotter, before someone apparently nixed abbreviations altogether. Probably for darn good reason!) 

Best of all for you, the GURPS Range Ruler (GRR?) is FREE! It won't cost you a shekel. (If you'd like to offer a kind word or other token in thanks, please do so!) So print some out, arm the table, and get down and tactical on any surface, with or without battle maps. Oh, and while you're on e23, buy GURPS stuff. It's fun!

GURPS Range Ruler

Very tiny GULLIVER LITE for 3e update

Crier

The old GULLIVER LITE distillation of my GULLIVER for GURPS 3e rules is still available for all the retro 3e players out there. I noticed an embarrassing boo-boo in the text, though: long-outdated URL and email info. I updated those, took the opportunity to improve wording in a few more spots, and, despite no changes even worth noting, upgraded the version number from 1.1 to 1.2 just for the cheap rush of power. It's downloadable now, should anyone actually need it.

(Unrelated tech tangent: I'm pleased to see that ol' AppleWorks 6 still chugs along in OS X.) 

Oh, and an added note for the masses playing GURPS 4e: Don't forget that GULLIVER Mini now exists as a nice, free one-page expansion for building and playing critters of any size in GURPS 4e. If you haven't downloaded it, go get it now; if you have a gaming website, please let your readers know about it!

"Magic" Skill for GURPS

wizard

GURPS was long funny in that it offered skills for each and every specific application of magic (i.e., hundreds of spells), but no skill to cover a mage's overall understanding of magic itself.

Such a skill – name it Magic for simplicity – both fills that gap and lets you fine-tune magic in your campaign, in at least 10 fun ways. This old article was written for GURPS 3e and its Magic skill is at least partially duplicated by the Thaumatology skill that later appeared in GURPS Grimoire and then 4e Basic Set, but the notes may hold a new idea or two for your 4e games. Read more...

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