• general

    Dungeon dining: Exotic eats and remarkable rations for Fantasy travelers

    The dungeon is an eat-or-be-eaten world. Eat your rations, or you’ll get all woozy and a fuscous slime will eat your lunch. And your legs. Delvers far from the nearest inn don’t need to worry. Travel-ready rations are cheap and light: just $2 and 0.5 lbs. per meal in the worlds of Dungeon Fantasy (DF) and Dungeon Fantasy Roleplaying Game (DFRPG).  But… What is that stuff? Hard cheese and harder bread, again? With some over-salted, meat-like stuff you dismiss as Dire Pemmican?  It gets old. So you dabble in dwarven rations, stocking up at that one Costco a mile under Ghrimmbil’s Gate. At $5 and 1 lb. per meal, it’s…

  • general

    Dungeon Fantasy RPG: The Notes (Part IV)

    After a bit of a recess, it’s time to report more impressions of Steve Jackson Games’ boxed Dungeon Fantasy Roleplaying Game (DFRPG). (“After a bit of a recess”? All my posts are bookended by recesses longer than the lives of small animals.)  This installment comments on goodies outside the core five books: the maps and Cardboard Heroes included in the DFRPG box, and the separately sold DFRPG GM Screen and its included booklets. I think I have enough notes for one more installment after this, covering meta-level observations about the game. For now, let’s gaze upon those stand-up heroes as they adventure across those lovely maps. (Recap: Part I offered miscellaneous…

  • general

    The talented thief: Stealing the spotlight in GURPS and DFRPG

    You know how it goes. You think “Hey, I’ll toss out some quick new Talents for thief characters”… and the next thing you know, it’s an essay on where weaknesses lie in the fantasy thief template, why you would want to nab more Talents, what’s already available, how new ones should be designed, how much your thief should spend on them, what else can boost the profession… Yeesh, it’s already looking like some unsolicited (and low-rent) first draft of Dungeon Fantasy Denizens: Thieves down there. Well, this article may not be the shortest thing you read today, but it’ll slip you a swag bag of valuable (?) new Talents for characters (even…

  • general

    Dungeon Fantasy RPG: The Notes (Part III)

    On to Part III of thoughts upon exploring Dungeon Fantasy Roleplaying Game, the latest “powered by GURPS” wonder from Steve Jackson Games. Part I offered miscellaneous notes on the Adventurers book. Part II focused on Adventurers‘ catalog of skills. Here in Part III, I look briefly at the remaining four books found in the game box. Exploits Unless I’m missing it, DFRPG doesn’t offer Optional Rule: Extra Effort in Combat from GURPS (BS p. 357). That’s a bit too bad, as the rule is useful for letting fighter-types burn off FP for nifty minor combat boosts, which in turn means more tactical options and more resource management fun. Well, like a lot of rules bits, it’s an easy thing…

  • general

    Dungeon Fantasy RPG: The Notes (Part II)

    It’s Part II of a scattershot passel of notes on Dungeon Fantasy Roleplaying Game, the GURPS-based all-in-one game that everyone’s talking about. (They are. You just can’t hear them all the time.) Part I offered miscellaneous notes on the Adventurers book. This installment focuses on Adventurers‘ catalog of skills, a key component of a DFRPG character. Part III and later will look at additional books and other facets of the game. (Abbreviations: “DFRPG” is Dungeon Fantasy Roleplaying Game; “DF” is Dungeon Fantasy, SJG’s “full” series of dungeoneering books for use with the regular GURPS Basic Set.) Skills in Adventurers A farewell to skills DFRPG pares down the GURPS skill list…

  • general

    Dungeon Fantasy RPG: The Notes (Part I)

    ME the other day: “Good morning! Imma do so much today!” SJG: “O Hai! I haz DFRPG in the mailz!” [later…] Everyone around me: “…Hello?… You still alive?…” Dungeon Fantasy Roleplaying Game is real, and it’s pretty spectacular. There are plenty of reviews of this GURPS-based, back-to-hack-n-slash offering from Steve Jackson Games; you’ll find a list of reviews here. I’m offering the lazy man’s variant of the review: an unwashed handful of disjointed observations. Part I is small: thoughts on part of DFRPG‘s Adventurers book. Part II will wrap up that book with a lot of notes on skills, one of the key components of any GURPS/DFRPG adventurer. Part III…

  • Assassin (Creative Commons)
    general

    Beware the assassin’s blade

    DFRPG idea: “Assassin’s weapons”. Has small notches, grooves, etc. on blade, supposedly to carry more poison. Probably not real, but let it be in game.Add cost to blade. Gives +1 to Poisons roll to use extra poison (Practical Poisoning, Exploits p58). Also lets poison survive 4, not 3, blocked its (Adventurers p116). However, Armory (Melee Weapons) +5 roll (= IQ) makes purpose clear; gives negative reactions!  You may have heard of the “assassin’s weapon” or “assassin’s blade” or some such: a blade etched with grooves that help carry poison and more effectively deliver it to the target. This isn’t necessarily something that was used in real life (or so I’ve…

  • general

    Tiny GURPS/DFRPG idea: A better Outdoorsman

    While we’re on the topic of back-to-nature barbarians: GURPS offers the nifty Outdoorsman Talent (B91) that boosts seven relevant skills for 10 points/level. That’s a great bargain over buying up the individual skills at high levels. Yet it feels expensive to some gamers, especially in any genre that prioritizes success in combat or social dealings over competence at the campsite. GURPS Dungeon Fantasy Denizens: Barbarians even calls out the issue on p. 21, suggesting two fixes: Both are fine ideas. But why stop there? It seems to me any of the following skills could also join the nature-boy jamboree: That’s a lot of skills! In fact, you could toss in the…

  • general

    Delving dungeons four ways with GURPS

    The Dungeon Fantasy Roleplaying Game, powered by GURPS, is coming! It promises everything you need to game tales of monsters, melee, and magic. You know, the kind of story where a half-dozen pseudo-medieval adventurers sneak into a medusa’s lair, then stumble out the next day to hammer out a five-way divvy of gold pieces, jewels, and . . . uh, a super-cool bard statue they, er, found. (Tough break, Cailean Keen-Eyes! We’ll get a good price fo– I mean, take care of – your lute.) You don’t need to wait for DFRPG to tackle monsters in abandoned ruins, though. There’s already the growing GURPS Dungeon Fantasy series of books, which…

  • general

    GURPS’ next big release gears up to tackle… the dungeon!?

    At the end of August 2016, Steve Jackson Games (SJG) announced its next big thing: a Kickstarter campaign for the Dungeon Fantasy Roleplaying Game. No one reading this site needs to hear this news from me – in fact, you, Reader, most likely backed the game on Kickstarter and are now counting down the days (or months, anyway; the shipping date isn’t exact yet) until its maps and original Cardboard Heroes figures adorn your table.   But here it is in a nutshell anyway: Dungeon Fantasy Roleplaying Game (DFRPG) is an upcoming boxed game from SJG that bundles a complete “dungeon fantasy” roleplaying set into one box, with everything you…