Here’s a minor melee idea that came up during chatter over GURPS combat scenarios. (I do plan to post an actual battlemap report after clearing some other items off of my to-post queue.) When you close a distance gap to attack, you give the defender more time to react than you do by starting out close enough to strike. Game that consideration with this rule: The first case represents the attacker having to first move to get within striking distance, which hands the defender a wee bit more time to prepare – as well as an extra, clearly visible indicator that the attack is coming. In effect, the attack takes…