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GLAIVE

GLAIVE Mini: Weapon Builder System for GURPS

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Don't just settle for off-the-rack weapons from the local blacksmith. Build your own! T Bone's Games Diner is proud to present GLAIVE Mini, your super simple, single page weapon builder system for GURPS. Read more...

Minor GLAIVE for 3e update

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I've made a very minor update of the GLAIVE system for detailed low-tech weapon design, to v2.1. It's a minor clean-up of writing, including friendlier compatibility with GURPS 4e. The end product is still GLAIVE for 3e, not 4e, but with the minor changes noted should play nicely with 4e. (Sorry for not being more ambitious, but I say there's no sense in undertaking a full reworking for 4e until we see what the coming GURPS Low-Tech will bring to the weapon design arena!)

(EDIT: Oops, title should be "...GLAIVE for 3e...", not "...4e...". Fixed.)

COSH for 3e and other site updates

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A little spring cleaning sure feels good!

Huh? You mean spring was, like... back in spring? Oh. Well, spring cleaning in late fall still counts as cleaning, so I don't care about getting the season wrong. (Probably shouldn't have sown my fields yesterday, though.)

Anyway, I brought over the COSH combat skill design system from the old static site to a proper new page. Yes, it's for GURPS 3e, but it's still a hoot to modify and create combat skills, and create a martial art that's just so you. And there's a freebie in the new COSH page: handy PDF downloads for the key tables! Discover (or rediscover) COSH today.

At the same time, I performed some cleanup of the GLAIVE weapon design system for 3e, the GULLIVER page, and the GURPS Diner list of links. 

There's more to do: I started this site without full understanding of the underlying CMS's capabilities, and my content organization is a bit haphazard (as are some details like download file names and links). That'll all get cleaned up, though priority remains on in-progress new projects. 

GLAIVE weapon design system: 4e-friendly spreadsheet and thoughts

Build it with GLAIVE!

Ahoy! Many thanks to all those in the past who have contributed to or commented on GLAIVE, a low-tech weapon design system for GURPS 3e.

I recently received a couple of inquiries about updating the project for 4e, along with 4e-flavored updates for the spreadsheet aid originally created by Ryan Williams. An updated spreadsheet alone doesn't make the project fully 4e-ready, but sure goes a long way toward it!

The spreadsheets are posted for readers' benefit. Along with them come the obvious questions:

Is there a need to update all of GLAIVE for 4e? Is there any interest? What form would it even take?

There's a new forum topic for anyone interested in discussing.

Updating GLAIVE for 4e

EDIT 2008 07 12: Added second spreadsheet and notes.

I was recently contacted at the same time by two good souls asking about the possibilities of a GURPS 4e update for GLAIVE, my weapon design system.

Questions and concerns

I appreciate the inquiries, and gave it some eager thought. But my response to both included the following reservations: Read more...

GLAIVE: GURPS Light Arms Invention Expansion (GURPS 3e)

Weapons rack

GLAIVE is an expansion for creating your own low-tech melee or ranged weapon for GURPS 3e, with detail like nothing ever built for the game. Arm yourself with GLAIVE! Read more...

THE TAKEOUT MENU #001

THE TAKEOUT MENU: Flyaway Missives from T Bone's Games Diner
#001, November 17 2006

 

Good day, intrepid subscribers. Allow me target your mailbox with this blast (ROF 1, Acc 0, Affliction: Sleepiness) from the GURPS Diner. Thank you for having signed up.

May this not be mailed out in error while I write the draft and test the newsletter system. I apologize for the HTML-formatted mail; the plain text version is formatting all wrong. I hope to get it right next time.

This issue: A few news items, a little musing on updating old material, and then some requests for your help.

 

===SITE NEWS=== Read more...

GLAIVE Weapon Design System for the d20 System

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d20 version and article by Tail Kinker ( http://tailkinker.batcave.net )

Based on GLAIVE, by Tbone.

Call me a traitor. I don't care. I've grown to really like the d20 system. Doesn't mean I've given up on GURPS. Far from it; my GURPS library remains central to my gaming needs. Not just for running, but as a bridge to other systems – like d20.

But the weapon system for Dungeons and Dragons is just plain dreadful. So here I go, trying to update it.

This system will not faithfully reproduce the weapons from Dungeons and Dragons, but if used consistently, will give a good play-balance while fixing some of the more painful moments in game play. Read more...

GLAIVE conversion notes

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Simple first steps toward 4e compatibility

Here are some comments made in the SJG GURPS forums, on updates required to bring the GLAIVE weapon creation system up to 4e speed:

* Treat any reference to "Load ST" as "BL/2".
* The "unbalance modifier" should probably be changed, in light of the way 4e unbalanced weapons have become faster. Change from x1/x2/x3, to x1/x1.5/x2.
* Some missile weapons rules may need tweaking, if 4e weapon stats vary much from 3e.
* The bow rules state that they'd work better under "quad ST" -- which 4e now provides.

No, no plans yet to actually rewrite GLAIVE.

Miscellaneous question about Weapon Master damage: GLAIVE

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What I did not see in the Weapon Designer rules which I would have like to have seen is some mention of dealing with weapon master bonuses. Currently 1/5 of Skill doesn’t really do anything once you get past size +3 or so.

You mean adding Skill/5 to damage? No, it's not mentioned in the Weapon Design System, but elsewhere in GULLIVER are notes that such absolute damage bonuses only scale properly when replaced with percentage bonuses. So if each Skill/5 added, say, 20% to damage, or if you used GULLIVER's suggestion for Karate damage bonuses (each skill level over 10 adds 10% damage), that would get the effect I think you are looking for.

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Make your own gaming home online!

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THE TAKEOUT MENU

For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.

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