Here’s an evergreen topic in gamer conversations and in SJG Forum threads: What titles would we like to see next in the huge and eternally-growing library of GURPS (and DFRPG) supplements? My wish list follows. Common-sense disclaimer: This is not some deranged plea for SJG to drop everything and make these supplements, nor a suggestion that these would be successful supplements, nor even a claim that they’d be good supplements. This page is just a place to drop ideas for our mutual amusement. So, without further thought or ado, welcome to the imaginary bookstore. General GURPS stuff An updated GURPS LITE There’s no need for a refreshed GURPS LITE, but the current…
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Game design musing: “Sims” (with a sample sports sim for GURPS)
In this post, I muse that it’d be interesting to see examples of ways to game a sporting match in GURPS (or whatever game you like). By which I don’t mean some per-second simulation of every dash and tackle and kick by every player on the pitch, a la RPG combat. (Lordy, just imagine trying to play out a combat turn-based simulation of two 40-minute game halves. “Okay! We begin with Turn 1 of 4,800!”) No, I refer to some abstract simulation that resolves a complex activity in far less detail than what RPGs typically lavish on combat systems, while offering more of interest than a simple “Roll vs your…
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GURPS/DFRPG resource: New weapons
Minding the gaps This page concocts a handful of new weapons for GURPS and Dungeon Fantasy Roleplaying Game (DFRPG). These aren’t built from any fancy “design system” (including GLAIVE), nor are they conjured out of thin air; they’re simply extrapolated from the games’ weapon tables to fill in “gaps” among existing models. Wherever possible, data from the newer Low-Tech, Martial Arts, and DFRPG is used as reference, superseding information in Basic Set. (Some of the existing weapons discussed don’t appear at all in Basic Set.) In short, these serve no great need, and are some of the most mundane weapons you can find. But hey, what adventurer doesn’t appreciate more…
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GURPS/DFRPG resource: New perks
Looking to ply your PC with new powers but can’t pay the points? Perk up! Whether you call them perks (GURPS) or just 1-point advantages (DFRPG), single-point purchases make for interesting differentiators and even snack-sized superpowers. Below are some perks of my own invention, for your consideration and use. Leave a comment if any seem particularly interesting! Standard Operating Procedures (SOP) A Standard Operating Procedure (SOP), introduced in GURPS Power-Ups 2: Perks, specifies some task or action that a character performs as a matter of course, even off-screen – reloading weapons (good for action heroes), sitting with your back to a wall (good for paranoid heroes), and many more. This lets the…
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A questionable resource: Names for things in fantasy games
Collecting collective nouns So we have collective nouns for animals, from the mundane “herd of cattle” and “flock of birds” to the twee “pounce of cats” and “cackle of hyenas”. Gamers have taken up the baton to suggest similar words for fantasy beings: “a band of bards”, “a convocation of clerics”, and what not. I hereby suggest a few of my own, with GURPS Dungeon Fantasy and Dungeon Fantasy Roleplaying Game foremost in mind. Below is my beginning (and not-too-serious) mess of monikers for your collective consideration. (You can expect – if not exactly look forward to – updates as more names come to mind.) Characters a quarry of dwarves…
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A blogger’s dozen (Part VI): 13 ideas for RPG articles
Why this again? Because I still have a couple installments’ worth in this odd series of idea fodder for RPG bloggers. As in, “stuff that would make for good RPG blog posts, but which I’ve already dabbled in or am not likely to get around to dabbling in, so maybe someone else will“. As always, the ideas will be pretty old hat to many RPG bloggers. But who knows, maybe one or two will suggest an interesting article for your blog. 66. Resource list for a setting or campaign recipe Is your game system packed with books and supplements? You can help out GMs by suggesting which resources to combine…
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GURPS/DFRPG resource: New Talents
Talents in GURPS are advantages that boost skills and typically offer some additional benefit. Dungeon Fantasy Roleplaying Game (DFRPG) has Talents too (even if that game just calls them “advantages”). This page will hold any Talents that I’ve created or revised. In addition to the expected information, I note where the Talents have been introduced earlier on other pages. Reading those may offer additional background on the thinking behind the Talents. This page may be updated with new offerings at any time, so check back now and then. The Talent show Assassin’s Gift 5 points/level (GURPS, DFRPG) Killing comes unnaturally easy to you – just not the straight-up, face-to-face kind of…
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Rules Bit (GURPS/DFRPG): Better Aim
Intro This tiny little rules tweak that I use is one so small that I can’t come up with any clever-ish title or subtitle. It’s so trivial that I tend to forget it’s a house rule, not official rules-as-written. With that lack of ado, here it is: The rule Change the TH bonus for the Aim maneuver to +1 per second of aiming (up to +3 for 3 seconds). Reworded, that’s nothing more than “add +1 to the Aim bonus”. Do that, and the bonus now ranges from +1 to +3 instead of the official +0 to +2, before the addition of weapon Acc. Notes By the book (Basic Set…
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GURPS has three kinds of rolls (and they’re not success, reaction, and damage)
Discussions of GURPS often mention that the game has only "three types of dice rolls": success rolls (made on 3d; roll low to succeed), reaction rolls (made on 3d; roll high to get a good reaction), and damage rolls (roll as many dice as indicated; a higher total is more damage).
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RPG reality check: Are falls deadly enough in GURPS?
Are falls properly deadly in GURPS? Over a wide range of fall distances, impact surfaces, character sizes, etc.? I dunno. But here’s one interesting piece of data – an expert’s claim, anyway – that we can use to match one real-life situation against the results generated by an RPG simulation, and see how the two compare. So go get some favorite GURPS characters, nonchalantly lead them to the rooftop of a four-story building, and push them off! Let’s see how many survive. Falls and the LD50 The AV Club article “Allow this trauma surgeon to ruin a few of your favorite action scenes” introduces a video in which trauma physician…