Intro: “Whaddya mean, the Colossal Amoeba passed out?” A fierce dragon finally meets its match: Conrad the Bavarian, who takes the dragon down from 120 to 0 HP and goes to administer final rites. Good job, but one question: how long will it take to deliver another 120 points to kill the unconscious wyrm? Or 240 points if the beast makes its HT roll? Up to 600 moreΒ points if those HT rolls keep succeeding? (Dragon HT can be pretty high!) Won’t the magic-user, the thief, and the cleric have nabbed all the gold pieces by the time Conrad finishes hacking away? Well, if your character managed to chalk up 120…
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ESCARGO: Exponential Skill Costs: A Radical GURPS Option (GURPS 4e/3e)
ESCARGO is an experimental look at an unusual option for GURPS: skill and attribute costs that just go up, up, up. It looks odd, but offers a surprising number of nifty benefits. Put on your game engine-hacking cap and read on… History v1.0: Creation date forgotten. v1.1 update (2003/01/24): With help from reader feedback, have clarified conditions that do and don’t work for setting skill cross-defaults. Added PDF skill cost table. Made other small improvements. Some reader feedback comments are noted in dark red text. Special thanks to J. Schipper, P. McCurry, D. Weber, and D. Cole. v1.2: Moved to main Games Diner site. v1.3 (2008/11/26): Cleaned up. v1.4 (2009/08/16):…
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GLAIVE: GURPS Light Arms Invention Expansion (GURPS 3e)
GLAIVE is an expansion for creating your own low-tech melee or ranged weapon for GURPS 3e, with detail like nothing ever built for the game (or any RPG??). Arm yourself with GLAIVE! Note: This is the original, detailed GLAIVE system designed for 3e. For a simpler, shorter, 4e-ready system, see GLAIVE Mini. Got some d20 gaming in mind instead? Head straight to this nifty reader-contributed conversion: GLAIVE Weapon Design System for the d20 System. History v1.0: Created 03/03/14 v1.4 update (2003/07/14): Dropped COSH from GLAIVE and gave it its own page at the Diner. v2.0 update (2004/04/12): Excised the Weapon Design System from GULLIVER and brought it to GLAIVE. Only…
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GURPS Metric
Article by Ben Finney This document presents many of the rules in GURPS Fourth Edition that refer to measurements, and converts them to the world-standard SI (modern metric system) measurements. Article notes Attached to this page are three files: XHTML and RST (reStructuredText, given .txt extension here) files with the article content, and the license file. [Note: The XHTML file is downloadable in .zip format as of 2025-01-18.] The article is copyright Ben Finney, and is licensed to all recipients under the GNU General Public License. If you’d like to publicly comment on this work, please feel free to do so using the commenting feature at the bottom of the…
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Game design musing: It’s about time (Part II)
More on the subject of attack time and pacing in RPG combat systems, focusing on a couple of old home-brew efforts. Continued from Part I: On to another round of writing. I planned to wrap this up, but it looks like there’s going to be a Part III as well. (One note: With occasional digression, I’m discussing melee, not ranged, combat.) Recap Looking at how a few game systems (including some I haven’t mentioned) handle action time and pacing in their combat systems, the below seem par for the course: As mentioned before, the HERO system is a little harder to place. It does vary turn length and thus attack…
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European martial arts in role-playing: Where are they?
Recent years have seen an explosion of interest in historic European martial arts. Although the active traditions of European hand-to-hand masters largely broke down during the age of gunpowder, centuries of trainers, tacticians, duelists, and other “Masters of Defence” left behind over 100 written works detailing techniques of fighting with sword, dagger, hand, foot, and other weapons. Modern-day enthusiasts studying these tomes and actual period weapons, aided by an Internet that brings together practitioners, translators, historians, and other experts, are re-discovering facts that should have been obvious all along, yet are directly contradicted by mistaken popular notions that are filtered by Hollywood (while reaching back to Victorian times). They’re re-discovering facts…
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GLAIVE weapon design system for the d20 System
d20 version and article by Tail Kinker ( http://tailkinker.batcave.net ) Based on GLAIVE, by Tbone. Call me a traitor. I don’t care. I’ve grown to really like the d20 system. Doesn’t mean I’ve given up on GURPS. Far from it; my GURPS library remains central to my gaming needs. Not just for running, but as a bridge to other systems β like d20. But the weapon system for Dungeons and Dragons is just plain dreadful. So here I go, trying to update it. This system will not faithfully reproduce the weapons from Dungeons and Dragons, but if used consistently, will give a good play-balance while fixing some of the more…
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T Bone’s rules of dilettante game design, Part I
Friendly site visitor KC sends some all-too-kind words about Games Diner content, and asks an interesting question β that’s hard to answer, too, as the good questions always are. “In your opinion, what aspects of a roleplaying system require special attention in order to avoid major conflicts?” Hmm. KC adds a bit more: “I know this is a broad question, and a lot of the answer requires knowing what the intent of the game engine is. Striving to find the balance between playability and realism is the most difficult part of a game, and I’m certain you are familiar with this. Which is why I ask the question.” Tough one!…
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Ingredients for a better GURPS
The 2002 GURPS Diner article, brought into the new Games Diner site. One gamer geek’s wish list for a new GURPS 4e. This is a pretty straightforward HTML paste into the new site. Sorry, don’t expect much from the copious internal links. If you want to see the original article with its links intact, head to www.gamesdiner.com/gurps/old/improvements.htm . And if you want to see how well 4e fulfilled the wish list, read the follow-up to this article: The New GURPS Delivers… Or Does It?. One Fanboy’s 4e Wishlist I’ve worked long on GULLIVER and other house rules, suggesting dozens of options and rules tweaks for gamers with the inclination to…