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GULLIVER

Sports throwing skills in COSH

Discus throw

Peering inside the old GULLIVER for GURPS 3e, I was struck by a tidbit that should have made it into COSH, the system for modifying and building combat skills in 3e. The old GULLIVER nicely details some throwing skills for use in sports, not combat, generally handing them a hefty distance bonus in exchange for encumbrance penalties, a Ready requirement, and a big TH penalty. (Yes, a TH penalty. Track-and-field javelin, hammer, discus, and so on never require the thrower to actually hit something. What the heck? Let's get some man-sized targets out there, and go Spartan on the next Olympiad!)

If this sort of thing piques your rarified interests, break out the COSH page along with a copy of GULLIVER LITE for 3e (see links above), and read along: Read more...

Very tiny GULLIVER LITE for 3e update

Crier

The old GULLIVER LITE distillation of my GULLIVER for GURPS 3e rules is still available for all the retro 3e players out there. I noticed an embarrassing boo-boo in the text, though: long-outdated URL and email info. I updated those, took the opportunity to improve wording in a few more spots, and, despite no changes even worth noting, upgraded the version number from 1.1 to 1.2 just for the cheap rush of power. It's downloadable now, should anyone actually need it.

(Unrelated tech tangent: I'm pleased to see that ol' AppleWorks 6 still chugs along in OS X.) 

Oh, and an added note for the masses playing GURPS 4e: Don't forget that GULLIVER Mini now exists as a nice, free one-page expansion for building and playing critters of any size in GURPS 4e. If you haven't downloaded it, go get it now; if you have a gaming website, please let your readers know about it!

RPG science: Character tails

Now that's a tail

Got a game character with a nice fluffy tail? Those things can be good for more than just Furry decor, you know. 

At a recent TED conference, biologist Robert Full presented research into the wonders of the wall-crawling gecko. (The video, embedded below, is worth a view; you'll see both people and robots mimicking the gecko's Spidey-like climbs.) But while uncovering the secrets of the lizard's famous feet, scientists found the creature's tail enabled some amazing acrobatic feats of its own, all with nice character-design potential. Read more...

RPG science: Designing dinosaurs just got easier?

Dodges cluster bombs!

Dinosaurs may not have been as heavy as previously thought. Those are the words of scientists who found flaws in the models used to estimate weight:

"Palaeontologists have for 25 years used a statistical model to estimate the body weight of giant dinosaurs and other extraordinarily large extinct animals,” said Gary Packard, from Colorado State University, whose research will appear in the Zoological Society of London’s Journal of Zoology this week.

“We have found that the statistical model is seriously flawed and the giant dinosaurs probably were only about half as heavy as is generally believed.”

In other words, dinosaurs are just as big – long and tall, that is – as the fossils have always told us, but the flesh on those bones may have been far less bulky than thought. To make that distinction in movie terms, an Allosaur at the cinema would cheer the speedy new Godzilla over the lumbering old one as a better depiction of saurian kind. (Well, a vastly oversized saurian, anyway.)

This is welcome news to me, as massive weight has been the bane of GULLIVER's attempts to apply "natural encumbrance" rules to dino designs. Read more...

Minor update for GULLIVER Mini: Links fixed

Crier

Whoops. An earlier post announcing a minor update to GULLIVER Mini had broken links. (My own dumb fault, not the software's.) The break probably didn't throw off many people, but for new visitors, here are the proper links:

To the GULLIVER page

Straight to the download links

Minor update for GULLIVER Mini

GULLIVER Mini

I'm calling it v1.1, though even that's a stretch. There's no new content in the updated GULLIVER Mini ('cause, hey, none's needed!). The changes are:

  • Some wording changes
  • Row order in Agility Table reversed (not sure why I had it as I did)
  • More legible serif font (hey, the designer types were right!)
  • Better PDF output

Give your old copy a little refresh!

To the GULLIVER page

Straight to the download links

RPG science: Biology fun for creature design!

My money's on the Rex.

Clearing out some old links I'd noted, here's some good reading for game designers (or just detail-happy GMs) wanting to give good, hard biology a friendly nod:

The Biology of B-Movie Monsters

http://fathom.lib.uchicago.edu/2/21701757/

Wow, this is a heck of an article by Michael C. LaBarbera, professor in Organismal Biology & Anatomy at the University of Chicago. It's a layman-friendly grand tour of how size and scaling work in reality, and what that means for B-movie creatures – and by extension, game-table monsters. Scaling of area vs mass and its relevant effects on cooling, terminal velocity, metabolism, and so on; mass and falling damage; mechanical difficulties posed by huge size; and much more – it's all there. Read more...

Summary of ways to handle power-vs-weight in GURPS creatures

Responding to this thread on the SJG forums, I started listing the different ways to handle the design issue of power-vs-weight in creatures. But my would-be post was getting farther from the focus of the thread (handling of armor and creature size), so I'll place it here instead. Read more...

Gaming Notes: Playing Giants in any Game System

Giant!

Introduction

Ogres. Hulking Trolls. Tree-sized Giants. Mountain-sized Jotun. If they're defined by a size bigger than us, then for this article, they're all Giants. Because whatever the specifics, they all share one thing in common: "TARG SMASH PUNY HUMAN!"

I'm liberating the Big Games notes on gaming Giants from my old GULLIVER rules for GURPS, to give them a proper new home within the Diner (with a little freshening-up too, including a pinch or two of content from other sections).

Although I've got some GURPS 4e-specific notes at the end, the general overview is useful with any game system. Yet it's all pretty brief; sorry, I haven't witten The Complete Guide to Gaming Giants. I'd love to add your notes and ideas here, if you too have played oversized PCs, NPCs, or even just "monsters".

Up the beanstalk we go, then: Read more...

Godzilla is stronger than you.

Godzilla height

Well, sure, you knew that. But how much stronger?

I was browsing John Woodward's nifty GURPS Godzilla page. His is no mere lazy stab at a handful of stats (like... well, this post is), but is a thorough guide to roleplaying the the Toho cinematic universe. Characters, monsters, history, plots, and more. A campaign in a box, if you will.

http://www.io.com/~woodward/d7/ggodzilla.html

How big a box? To hold the Big G, at least 300 feet high – that appears to be the canonical height of Godzilla, despite some variance throughout his storied career.

And how tough is our radioactive pal? ST 7500, says John, with DR 3000, HT 20, 50,000 HP, 10 kilotons of weight, and a physical attack dealing at least 750d damage. Whew! That's gotta hurt.

But those stats are for GURPS 3e, and some changes are in order; in particular, ST can likely be much less under 4e. Unfortunately, John says he doesn't have time now for a 4e upgrade. So while we all look forward to that someday, I'll ponder 4e statistics. Read more...

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