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The GURPS Diner

GULLIVER Mini

The GURPS Diner began... heck, who knows any more. 1997 or so? It's an old fixture of the GURPS fan web, and has received many hundreds of thousands of visits. (I lost track somewhere during my hamfisted wrangling of hit counters.)

The GURPS Diner became part of the Games Diner around 2005. Most of that old content has been reworked into this new site (but see GULLIVER rules expansion for GURPS for links to the old GULLIVER for 3e). 

The menu: 

GURPS rules articles

GURPS rules nuggets

Other GURPS material

"Anti-talents" in GURPS
Anyone know who runs the GURPS page at Squidoo?
Attributes: ST and Speed
Calling for opinions on MERC gameplay guidelines
Core creature scaling rules for 4e
Crazy combination weapons
DECIDE implementation notes
Design notes: Implementing "log ST" in a game
Distance and defense: Tiny tweak for GURPS combat
e23 project 2008
Edge Protection notes
Eighteen, or maximum human strength
ESCARGO updated for GURPS 4e
FEND updated for GURPS 4e
First question about bunny attacks
from the mail files: ESCARGO question
From the newsgroup files: Doing collisions right
Game design musing: combat pacing
Game design musing: It's About Time (Part I)
Game design musing: It's About Time (Part II)
Game design musing: It's About Time (Part III)
Game design musing: Point-cost scale for stats
Game design musing: ST schemes
Gaming Notes: Playing Giants in any Game System
Giant skeleton aerodynamics
GLAIVE conversion notes
GLAIVE weapon design system: 4e-friendly spreadsheet and thoughts
Godzilla is stronger than you.
Good advice for GMs with new players
GURPS Banestorm idea: Enclaves
GURPS Banestorm: A Reading with T Bone
GURPS House Rules Best Left Homeless
GURPS Lite + Caverns & Creatures = instant fantasy RPG
GURPS Metric is here!
GURPS Range Ruler launched on e23!
GURPS thoughts: Can "too high" defenses be a good thing?
GURPSsters: Are you playing 4e or 3e?
Hey, stick to the facts!
Introducing New Bite-Sized Rules Nuggets
Is an armor supplement of interest?
It's here! GULLIVER Mini for GURPS 4e!
Mail about mail (and other armor and EP topics)
Make Every Roll Count (MERC): What do you think?
martial arts in games
Mass Appeal
Minor GLAIVE for 3e update
Minor update for GULLIVER Mini
Minor update for GULLIVER Mini: Links fixed
Miscellaneous question about Weapon Master damage: GLAIVE
More Star Frontiers goodness
Needed Martial Arts changes.
Notes on natural encumbrance (GULLIVER)
Pricing breadth: Talents and Wildcard skills in GURPS
Quick Quibbles with SM in GURPS 4e
Rambling about ST
Recycled content: defaults and other tips for COSH
Recycled content: gaming Giants in combat
RPG science: Biology fun for creature design!
RPG science: Character tails
RPG science: Designing dinosaurs just got easier?
Scaling of Move
Small GURPS entries on the way
Sports throwing skills in COSH
Star Frontiers -> GURPS conversion update
Summary of ways to handle power-vs-weight in GURPS creatures
T Bone's Games Diner TAKEOUT MENU #005
T Bone's Rules of Dilettante Game Design, Part I
T Bone's Rules of Dilettante Game Design, Part II
The GURPS Diner
THE TAKEOUT MENU #001
THE TAKEOUT MENU #002
THE TAKEOUT MENU #004
Updating GLAIVE for 4e
Very tiny GULLIVER LITE for 3e update

Average: 5 (3 votes)

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Radoslav's picture

Hello and congrats!

Hi,

I stumbled on this webpage searching for ideas to help me decide if I should switch from GURPS to Burning Wheel (another RPG by the Mouse Guard's author).

I really like new ideas behind the BW, but in terms of the rules coherency and clarity and source materials - GURPS is still the best for me. And I like many ideas here to make GURPS games better.

So I think I will stick to GURPS and try to implement the "big picture" ideas from these new systems, like:
- deciding when to roll - kudos for your article on that
- duel of wits - that's a mini-game that should be doable within GURPS and I think it would bring a lot of fun to games
- Beliefs, Traits and Instincts - I think of requiring the players to have 2-3 Perks committed to Beliefs and incresing the amount of Perks to 6, so that they may have 3 other for Traits, Instincts and GURPS Perks
- Test-based skill advancement - I wonder how it would turn out in play, lots of bookkeeping
- Artha (reward points for players, not sure what their name in Mouse Guard is) - I think it might bring more fun by players having such points to boost the tests they find important, instead of giving more character points for good role-playing

Anyway, I'm glad to have found your website!

tbone's picture

Combining GURPS with other systems

Hello hello! The ideal would be to take all you like from GURPS and combine it with all you like from Burning Wheel (or even other systems). It's not so hard to do when the parts to be combined don't overlap closely but rather cover very different areas - say, GURPS' simulation crunchiness + BW's ideas on heroic dice rolling and test-based skill advancement. Fortunately for you, Ben Finney's written two articles on just those topics. 

On the duel of wits topics, you've probably seen other games offer detailed sub-systems for such things. I'm not sure about BW... I think Riddle of Steel has something... and I know I've seen versions elsewhere. GURPS scores on nice simplicity here, with its easy Contests, but I know some players enjoy more detailed systems, similar to combat rules. I've never developed any such thing myself in detail; are there any specific ideas or goals you have in mind? 

Beliefs etc: I agree, encouraging players to flesh out PCs with these is a great thing. A few beliefs or motivations are much more important than a few Quirks related to clothing preferences, pet phrases, etc. But wouldn't beliefs, too, generally be Quirks (or if powerful, Delusions etc.) and not Perks? 

Thanks for writing, and please mine the site for anything interesting you can find!

radoslav's picture

Combining GURPs and other systems

Hi tbone, my posting frequency more less conveys my approach to gaming - quite casual :) The article on heroic dice rolling is good, but it misses on point that is important IMHO. The moment when a players receives a boon (in BW's case - "Artha") for roleplaying (e.g. based on said Beliefs) and how this boon can be used to boost his chances in a roll. In GURPS, character points are the boon, but granting them has little potential for a story. Give a player something which he can use only when rolling (which assumes a conflict, challenge or risk) and you create opportunities for these elements in your story. That's why I like the underlying mechanic of BW - it revolves around Artha (the boon), Beliefs and Instincts (roleplaying ways to get the boon) and the test-based advancement. Now, I'd rather keep Beliefs and Instincts as cheap Perks, but reward role-playing them with a said boon (a bonus to a roll). BW has three levels of Artha - the more your roleplaying sets you back, the more powerful boon you receive.I like social conflict subsystems because - in a casual group - it helps everyone in shaping interesting and often funny dialogues. It's like a brainstorming tool to help you generate ideas. And since it gets similarly detailed as combat, it shifts the emphasis of the game. Now interesting conflicts that require players to plan their approach and make decisions can be found in social situations - not only in combat. Focus on combat in most systems can get boring. Regarding developing such a thing, I'd be happiest if I could see a relatively direct port of BW's 'duel of wits' to GURPS. The scripting mechanic there, where you choose your next rhetorical action without knowing what action your opponent chooses, leads to many funny dialogues. I think this subsystem is available for free from the Burning Wheel page, if anyone's interested. Regarding combat, there is a nice amalgam of combat rules from BW and the Riddle of Steel... unfortunately I cannot find it at the moment. PS. I'm sorry, but I couldn't get paragraphs to work... <p> tags are there in my html :-/ Using Firefox.

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