• T Bone’s Rules of Dilettante Game Design, Part I

    (See also Part II.) Friendly site visitor KC sends some all-too-kind words about Games Diner content, and asks an interesting question – that’s hard to answer, too, as the good questions always are. “In your opinion, what aspects of a roleplaying system require special attention in order to avoid major conflicts?” Hmm. KC adds a bit more: “I know this is a broad question, and a lot of the answer requires knowing what the intent of the game engine is. Striving to find the balance between playability and realism is the most difficult part of a game, and I’m certain you are familiar with this. Which is why I ask…