Welcome back to Dork Labs (a name you can count on to mean “spreadsheets will follow”). In writing an upcoming post involving strength and damage, I had reason to revisit an old question of mine: in an ideal GURPS, how much should ST-based swing and thrust damage differ? It’s by no means a pressing matter at anyone’s game table, but on the off chance that someone finds this of interest, and continuing this site’s hallowed tradition of yammering incessantly about all things ST for reasons only Yog-Sothoth can divine, here’s what the numbers show. Swing vs thrust, by the numbers The table below is self-explanatory. At left are ST-based thrust…