Continuing the Games Diner’s fine tradition of bringing you the most inconsequential gaming gab out there… Why does a Parry or Block in GURPS – figured as 3 + half your skill with your weapon or shield, respectively – use half skill, something seen pretty much nowhere else in the game? I asked that question in FEND, a bit of fun with rolling defenses like anything else, using full, normal skill. There, I opine that GURPS‘ use of half skill is simply a matter of making defenses play well: with their range flattened by the halving and the resulting too-low score boosted by the +3, the final defense scores are not…