A post on the SJG forums: Originally Posted by DouglasCole The value of that extra level of stat/skill very much depends on what kind of challenges the PC will be facing. I don’t have any comment on attribute cost vs skill cost (not here and now, anyway), but on flat vs rising costs, DC’s wise remark above inspires the following note: Point and counterpoint I have an oddball article online that asks what would happen if skills and attributes (stats below) both used perpetually-rising costs: ESCARGO. Doing so offers all kinds of potential benefits. Yet as noted somewhere in the text, it’s only a theoretical “what if” discussion, and I’ve…