rules
Summary of ways to handle power-vs-weight in GURPS creatures
Quick Quibbles with SM in GURPS 4e
I'm glad that 4e now incorporates something as simple and basic as a size for characters! SM, what took you so long?
My friendly little quibbles with SM as s/he stands (Basic Set p 19) are as follows:Introducing New Bite-Sized Rules Nuggets
Is that "nuggets" as in gold, or as in mystery poultry parts? You be the judge. (I'll admit, the latter better fits the "diner" theme. And possibly the writing quality.)
One-off ideas, pocket-sized tweaks, house rules no bigger than a bird's nest... They're too small for a Big Article of their own, and they'll languish forever if they wait to be grouped into a Mega Supplement. So here they are, in their little Pekinese-like cuteness. (Not that the Diner would ever put Pekinese in its nuggets. *cough* Never!)
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DECIDE: Drop Excess Combat Info from Defense Evaluation
What's this about? A simple rules tweak: running active defenses without the defender knowing the TH roll results in advance – a piece of information that, in many cases, the defending character could not reasonably know. It's a GURPS article, but could apply to any game system that runs defense rolls in the same way.
I've been a vocal (if not quite proselytizing) proponent of the proposal below; I'll daringly call it "the biggest pro-realism, pro-roleplaying bang you can get from a zero-bookkeeping, zero-extra-rolls, zero-effort rules tweak".
DECIDE is a re-named revision of the article "Revised Defense Flow in GURPS", which remains viewable.ESCARGO: Exponential Skill Costs: A Radical GURPS Option for 3e
GLAIVE for 3e
GUTHS: GURPS Unified Theory of Hitting Stuff
Okay, here's a topic I've yabbered about enough on my site and in forums, but it still pops up often as a frequent GURPS player question. I'm going to post a one-stop overview here, which I can point to when the topic next comes up.
Why do ranged and melee TH use different rules in GURPS? What happens when a weapon is really big compared to the target? What happens when combatants are odd-sized? Does SM apply in melee? If so, how can two tiny combatants possibly strike each other? Why can't ranged weapons get a bonus for really close range? And if they can't, again, how can tiny shooters ever manage to blast each other?
All is answered: there exists a GURPS Unified Theory of Hitting Stuff (or GURPS Unified TH System; it's GUTHS either way). Read on.GURPS Metric
Article by Ben Finney
This document presents many of the rules in GURPS Fourth Edition that refer to measurements, and converts them to the world-standard SI (modern metric system) measurements.
Ben has kindly chosen the Diner as a home for this work, which standardizes GURPS with the units favored by most of the globe. Read on for the most useful GURPS-to-GURPS conversion out there!
GULLIVER supplement for the GURPS roleplaying game
General information about GULLIVER for GURPS 3e (a huge supplement for all aspects of creature design and physical performance) and GULLIVER Mini for GURPS 4e (a tiny supplement for building and gaming odd-sized creatures).
FEND: Fully Enabled Defenses for GURPS 3e
As always, it's yours to use, abuse, or refuse, as you choose.

















