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This site is full of original material for players of table-top role-playing games. Input and collaboration is welcomed! Please read more about the site here. Or just dive in to whatever looks interesting.

A couple of recommendations: GURPS players, check out what's at The GURPS Diner. The house special is GULLIVER, an easy rules expansion for creating and playing odd-sized creatures. To see the lunch, dinner, wine, and kids' menus all at once, peek at the site map. Take your time; the busboy will be along shortly to clear you a place.

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Tomes of Power

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Featured dish!

GULLIVER Mini for GURPS 4e

All the basics you need to build and game odd-sized creatures, in one page.

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rules

Summary of ways to handle power-vs-weight in GURPS creatures

Submitted by tbone on Fri, 2008-04-11 13:44.
  • unspecified
  • rules
  • 3e
  • 4e
  • game design
  • GURPS
That's just what it is: a simple summary of ways to handle this matter in character/creature design. Short and sweet.
  • tbone's blog
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Quick Quibbles with SM in GURPS 4e

Submitted by tbone on Tue, 2008-01-22 13:30.
  • blog
  • rules
  • 4e
  • GURPS

I'm glad that 4e now incorporates something as simple and basic as a size for characters! SM, what took you so long?

My friendly little quibbles with SM as s/he stands (Basic Set p 19) are as follows:
  • tbone's blog
  • 7 comments
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Introducing New Bite-Sized Rules Nuggets

Submitted by tbone on Fri, 2007-10-05 10:54.
  • nuggets
  • rules
  • game design

Is that "nuggets" as in gold, or as in mystery poultry parts? You be the judge. (I'll admit, the latter better fits the "diner" theme. And possibly the writing quality.)

One-off ideas, pocket-sized tweaks, house rules no bigger than a bird's nest... They're too small for a Big Article of their own, and they'll languish forever if they wait to be grouped into a Mega Supplement. So here they are, in their little Pekinese-like cuteness. (Not that the Diner would ever put Pekinese in its nuggets. *cough* Never!)

Rules Nuggets list

– end –

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DECIDE: Drop Excess Combat Info from Defense Evaluation

Submitted by tbone on Tue, 2007-07-10 16:29.
  • rules
  • combat
  • GURPS

What's this about? A simple rules tweak: running active defenses without the defender knowing the TH roll results in advance – a piece of information that, in many cases, the defending character could not reasonably know. It's a GURPS article, but could apply to any game system that runs defense rolls in the same way.

I've been a vocal (if not quite proselytizing) proponent of the proposal below; I'll daringly call it "the biggest pro-realism, pro-roleplaying bang you can get from a zero-bookkeeping, zero-extra-rolls, zero-effort rules tweak".

DECIDE is a re-named revision of the article "Revised Defense Flow in GURPS", which remains viewable.
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ESCARGO: Exponential Skill Costs: A Radical GURPS Option for 3e

Submitted by tbone on Fri, 2007-07-06 01:41.
  • rules
  • 3e
  • ESCARGO
  • GURPS
A look at an unusual option for GURPS: skill and attribute costs that just go up, up, up. It looks odd, but offers a surprising number of nifty benefits. Put on your game engine-hacking cap and read on...
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GLAIVE for 3e

Submitted by tbone on Wed, 2007-07-04 02:06.
  • rules
  • 3e
  • GLAIVE
  • GURPS
GLAIVE is an original set of rules for weapon design and related topics, for GURPS 3e.
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GUTHS: GURPS Unified Theory of Hitting Stuff

Submitted by tbone on Thu, 2007-05-31 18:59.
  • blog
  • rules
  • 3e
  • 4e
  • combat
  • GURPS

Okay, here's a topic I've yabbered about enough on my site and in forums, but it still pops up often as a frequent GURPS player question. I'm going to post a one-stop overview here, which I can point to when the topic next comes up.

Why do ranged and melee TH use different rules in GURPS? What happens when a weapon is really big compared to the target? What happens when combatants are odd-sized? Does SM apply in melee? If so, how can two tiny combatants possibly strike each other? Why can't ranged weapons get a bonus for really close range? And if they can't, again, how can tiny shooters ever manage to blast each other?

All is answered: there exists a GURPS Unified Theory of Hitting Stuff (or GURPS Unified TH System; it's GUTHS either way). Read on.
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GURPS Metric

Submitted by tbone on Thu, 2007-05-03 13:46.
  • rules
  • GURPS

Article by Ben Finney

This document presents many of the rules in GURPS Fourth Edition that refer to measurements, and converts them to the world-standard SI (modern metric system) measurements.

Ben has kindly chosen the Diner as a home for this work, which standardizes GURPS with the units favored by most of the globe. Read on for the most useful GURPS-to-GURPS conversion out there!

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GULLIVER supplement for the GURPS roleplaying game

Submitted by tbone on Tue, 2007-04-10 19:25.
  • Content stuff
  • rules
  • 4e
  • GULLIVER
  • GURPS

General information about GULLIVER for GURPS 3e (a huge supplement for all aspects of creature design and physical performance) and GULLIVER Mini for GURPS 4e (a tiny supplement for building and gaming odd-sized creatures).

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FEND: Fully Enabled Defenses for GURPS 3e

Submitted by tbone on Fri, 2007-02-23 13:15.
  • rules
  • 3e
  • combat
  • FEND
  • GURPS
  • updates
Of all the rules hacks at the GURPS Diner, this is surely the least ambitious. It's a look at a simple, single, "for the heck of it" rules change: handling defenses with regular skill rolls, instead of the oddball "skill/2" mechanic.

As always, it's yours to use, abuse, or refuse, as you choose.
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