ESCARGO
A look at an unusual option for GURPS: skill and attribute costs that just go up, up, up. It looks odd, but offers a surprising number of nifty benefits. Put on your game engine-hacking cap and read on...
A post made to the SJG forums: as an attribute or skill rises in level, should each additional +1 cost more or less than the previous level? There's a good argument either way. Read on.