Book 6: Damage and Dangers

Introduction

Size and Damage
ST and Damage
Handling Tiny Damage
Handling Split HP
All About Blowthrough

Damage and Shock Meta-system
Damage and Shock in GURPS
Effects of Damage
Recovering from Damage
Measuring Shock
Effects of Shock
Recovering from Shock
Wrapping Up

Exposure Hazards
Simple Rules
Detailed Rules
Advanced Rules
Miscellaneous Notes

Collisions
Speed of Impact
Speed Change
Collision Damage
Powered Collisions
Wrapping Up

Falling
Speed of Impact
Impact Damage
Falling Objects
Advanced Rules

Miscellaneous Hazards
Poison and Drugs
Diseases
Internal Injury
Acceleration and Gravity
Bright Lights

Fatigue
General Fatigue Rules
Encumbrance and Fatigue
Basing Fatigue on ST
Basing Fatigue on HT

Care and Feeding of Giants
Food Requirements
Water and Air Requirements

Life Span
Estimating Life Span

Book 6 APPENDIX
1. Die, Monster, Die!
2. New Damage Options