Book 4: Physical Feats

Introduction

Basic Speed

Mobility Meta-Rules
Base Move
Adjustments to Move
Final Move
Walk, Don't Run
Control Rolls
Turning
Acceleration

Land Performance
Land Performance Skills
Running
Crawling
Flopping

Water Performance
Water Performance Skills
Swimming Move, Aquatic Creatures
Swimming Move, Non-aquatic Creatures
Seabed Action

Air Performance
Air Performance Skills
Flying Move, Powered Flight
Flying Move, Unpowered Flight
Taking Off
Rate of Descent
Climbing and Diving
Hovering
Soaring
Landing
Other Actions

Space Performance

Microgravity Performance
Microgravity Performance Skills
Microgravity Move (free movement)
Microgravity Move (along surface)

Vacuum Performance
Simple Rules
Detailed Rules
Vacuum Performance Skills
Space Move (free flight)
Other Actions

Climbing
Simple Rules
Detailed Rules

Jumping
Simple Rules
Detailed Rules
Special Jumps
Miscellaneous Topics
Advanced Rules

Throwing
Simple Rules
Detailed Rules
Special Throws
Miscellaneous Topics
Advanced Rules

Other Physical Feats
Dodging
Balance
Changing Position
Lifting
Sports
Skulking About

Extra Effort

Non-Athletic Feats
Manual Tasks
Dealing with Animals
Social Abilities
Thief/Spy Skills
Vehicle Skills
Superhuman Skills

Book 4 APPENDIX
1. Substituting Skills for Attributes
2. All About Drag