Book 8: Campaigns and Game Mastering

Introduction

Scaling the Game
Base Scale
Base Scale and Point Costs
Combat and Base Scale

Size, Scale, and Supernormal Abilities
Normal PCs in Odd-Sized Games
Odd-Sized PCs
Handling Fatigue

Life in the Small Lane
The Look
The Life
The Dangers
GMing it All
Game Style
Building a Microhuman
Humans in the Game

The Bunny World
Building a Bunny
Gaming Bunnies

Big Games
GMing Giants
Game Style

Getting Small
Nature
Hardware
Superpowers
Magic
Psi

Unusual Environments
Under the Sea
Aerial Action

Vehicles and Robots in the Game
Handling HP

Book 8 APPENDIX
1. Micro Fantasy Campaign
2. Underwater Campaign Ideas
3. Gulliver's Travels
4. Off-Sized Adventures with GURPS Worldbooks