Notes
on Traits
Package
Traits
The
Rule of -5
Using
Limitations and
Enhancements
Overlapping
Disadvantages
Creatures,
Points, and Detail
The
GURPS Default Creature
The
Big Questions
Creature
Role
Reality
Level
Uniqueness
Environment
& Habitat
Home
Environments
Primary
Environment
Primary
Environment and Trait
Costs
Primary
Environment and Default
Abilities
Habitat
Survival
Hostile
Environments
Basic
Body Structure
Body
Plan
Composition
Size
Supporting
Structure
Musculature
Body
Fat
Structural
Abnormalities
Energy
and Chemistry
Respiration
Diet
and Digestion
Other
Metabolism options
Chemical
Production
Thermal
Regulation
Health
and Resilience
Structural
Soundness
Pain
Tolerance
Immune
System
Radiation
Tolerance
Motion
and Gravity Tolerance
Pressure
and Altitude Tolerance
Regeneration
and Recovery
Sleep
Requirements and
Disorders
Miscellaneous
Systemic Flaws
Agility
and Flexibility
Reflexes
Coordination
Flexibility
Life
Cycle
Maturation
Gender
and Reproduction
Life
Span
Mobility
Meta-stuff
Environment
and Mobility-related
Disadvantages
Speed-related
Traits
Other
Mobility Traits
Land
Mobility
Number
of Legs
Leg
Design
Other
Land Mobility Traits
Water
Mobility
Number
of Swimmers
Swimmer
Design
Other
Water Mobility Options
Air
Mobility
Types
of Flight
Wing
Design
Other
Air Mobility Options
Space
Mobility
Simple
Rules
Detailed
Rules
Miscellaneous
Means of Movement
Climbing
Tunneling
Exotic
Movement
Manipulators
Arm
or Leg?
Fine
Manipulators
Number
of Manipulators
Fine
Manipulator
Modifications
Other
Arm Modifications
Generic Appendage Modifications
Natural
Weaponry
Strikers
Head Weapons
Claws
Other Mundane Weapons
Exotic Weapons
Head
Modifications
Basic
Head Design
Neck
Brain
Mouth
Skin
and Hide
Armor
Other
Skin Modifications
Miscellaneous
External Effects
Appearance
Mimicry
Trails
Sound
Signature
Senses:
General
Senses
and Environment
Correctable
Problems
Extending
Range
Skin-based
Senses
Senses:
Vision
Eye
Structure
Vision
Modifications
Senses:
Hearing
Ear
Structure
Hearing
Modifications
Senses:
Other
Taste/Scent
Touch
Special
Senses
Communication
Mundane
Communication
Exotic
Communication
Artificial
Enhancements
Organic
Enhancements
Mechanical
Enhancements
Intellectual
and Personality Traits
Intellectual
Performance
Personality
Traits
Stress
Reactions
Skills
and Learned Traits
Social
Traits
Social
Aptitude
Social
Status
Supernormal
Traits
Shapeshifting
Superpowers
Karmic
Traits
Magical
and Psionic Traits
Undead
Traits
Other
Paranormal Traits