Clearing out some old links I'd noted, here's some good reading for game designers (or just detail-happy GMs) wanting to give good, hard biology a friendly nod:
The Biology of B-Movie Monsters
http://fathom.lib.uchicago.edu/2/21701757/
Wow, this is a heck of an article by Michael C. LaBarbera, professor in Organismal Biology & Anatomy at the University of Chicago. It's a layman-friendly grand tour of how size and scaling work in reality, and what that means for B-movie creatures – and by extension, game-table monsters. Scaling of area vs mass and its relevant effects on cooling, terminal velocity, metabolism, and so on; mass and falling damage; mechanical difficulties posed by huge size; and much more – it's all there.