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GURPS Banestorm: A Reading with T Bone
Gaming Notes: Playing Giants in any Game System
Ogres. Hulking Trolls. Tree-sized Giants. Mountain-sized Jotun. If they're defined by a size bigger than us, then for this article, they're all Giants. Because whatever the specifics, they all have one thing in common: "TARG SMASH PUNY HUMAN!"
I'm liberating the Big Games notes on gaming Giants from my old GULLIVER rules for GURPS, to give them a proper new home within the Diner (with a little freshening-up too, including a pinch or two of content from other sections).
Although I've got some GURPS 4e-specific notes at the end, the general overview is useful with any game system. Yet it's all pretty brief; sorry, I haven't witten The Complete Guide to Gaming Giants. I'd love to add your notes and ideas here, if you too have played oversized PCs, NPCs, or even just "monsters".
Up the beanstalk we go, then:
Edge Protection: Armor Enhancement for GURPS 4e
PD has indeed departed from GURPS 4e, so the first idea's text can be retired for good.
The second idea is not any official part of GURPS, yet it (or some variant) is used by many gamers and pops up frequently in online discussions of armor. I'm moving that part of the old article into its own new article here on the Games Diner. In the future, it may get folded into a larger treatise on armor; for now, here's the simple idea on its lonesome.
Game design musing: It's About Time (Part III)
Speaking of slow pacing, how long's it taken me to get this posted?
Final notes on action time and pacing in RPGs. Food for fellow armchair game designers.
Game design musing: It's About Time (Part II)
Star Frontiers to GURPS 4e Conversion Notes
Game design musing: It's About Time (Part I)
European Martial Arts in Role-Playing: Where are they?
Have automated "talk like a pirate" module; will travel
Look forward to Games Diner pirate talk on the 19th (at least, during the 19th in my Far East time zone). [Edit:] Or maybe not. The tech doesn't seem to be doing anything.
In other news: I'll be traveling most of next week, so don't plan to do much with the site this week.

















