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Summary of ways to handle power-vs-weight in GURPS creatures
Site notes 2008.04.07
Two notes:
1) A recent tech upgrade borked all links to ancient (static HTML) GURPS Diner material. Should be working again now.
2) The site's new graphic theme offers a lot more potential for content placement and other customizations than the previous one. But, yes, it needs some clean-up first. It looks very... busy. Will improve things.
GURPS Martial Arts
GURPS Fantasy
GURPS For Dummies (For Dummies (Sports & Hobbies))
This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you:
- Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health)
- Figure out your character’s secondary characteristics
- Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier)
- Optimize your points by using talents
- Select your skills based on functional area or the campaign setting
- Enhance your character with spells, magic items, magic staves, and powerstones
- Strategically purchase equipment for different characters, tech levels, and campaign types
- Create and manage a character sheet, write a character background, keep a character log, and more—all with samples
- Choose good combat techniques and play with your character
If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book.
![]() | author: Adam Griffith Bjoern-Erik Hartsfvang Stuart J. Stuple asin: 0471783293 binding: Paperback list price: $21.99 USD amazon price: $21.99 USD |
Gurps Bio-Tech
It's the technology of the posthuman age: biotech! Upgrade your old body with smart drugs and viral nano . . . or improve on nature with eugenics and gene-fixing. But it's not just about the future. GURPS Bio-Tech includes a full range of historical and modern medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.
GURPS Bio-Tech also includes a complete set of character templates for bio-tech professions, rules for biotech magic, and two original campaign settings.
Say goodbye to your old body. Have you upgraded your genetics this year?
GURPS Fourth Edition supplement.
![]() | author: David Morgan-Mar David Pulver asin: 1556347529 binding: Hardcover list price: $34.95 USD amazon price: $23.07 USD |
GURPS Basic Set: Characters, Fourth Edition
GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.
![]() | author: Steve Jackson asin: 1556347294 binding: Hardcover list price: $39.95 USD amazon price: $26.37 USD |
Gurps Powers, Fourth Edition
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the fly -- two crucial concepts for comic-book superheroics.
![]() | author: Sean Punch Phil Masters asin: 1556347421 binding: Hardcover list price: $34.95 USD amazon price: $22.72 USD |
GURPS Space Fourth Edition (GURPS: Generic Universal Role Playing System)
The Future Is Yours!
Now updated for GURPS Fourth Edition, this is the ultimate toolkit for any campaign between the stars.
Explore options for space travel and technology, from the realistic to the miraculous. Design alien races and monsters.
Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.
With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
![]() | author: Jon Zeigler asin: 1556342454 binding: Hardcover list price: $34.95 USD amazon price: $34.95 |























