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About the Games Diner

This site is an outgrowth of the hoary old T. Bone's GURPS Diner, with elbow room now for non-GURPS game material. And yes, there will be some. Read more...

About the Blog

The blog is the home of notices, musings, and gamey stuff that isn't quite rules or full articles. Click here for a full bloggy list.

Updated DECIDE defense tweak

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I've made an update to DECIDE, the suggestion that combatants make defense decisions without unnatural prior knowledge of whether attacks will succeed or not. It's a GURPS article, but can apply to any game handling defenses in a similar manner. 

On the topic of whether to use DECIDE with melee as well as ranged attacks, I've changed the article's options from 1, 2a, and 2b, to 1, 2, and 3. For Option 3, I've made a change first discussed in DECIDE implementation notes: a change from the -1 "last-second defense" penalty vs melee weapons to a 0, and a blanket +1 to all "immediate defense" rolls that don't wait to check TH.

This is arguably how the option should have been designed from the start. It lets fighters make normal GURPS defenses ("first check TH") vs melee weapons at no bonus or penalty, and awards an attractive +1 penalty vs any attack when the fighter quickly commits to defending. The net effect: DECIDE becomes nicely "invisible" in melee combat, staying out of play unless a fighter opts for its effects. That's the sort of option I like!

Thousands of visitors have checked out the DECIDE page; if you haven't (or just haven't done so in a while), please do!

Handy links for articles related to creature size

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Tiny improvement to the GULLIVER page: A short compilation of links to other items on this site related to building and gaming creatures of any size. If odd-sized critters are your thing, you should find plenty to work with among those links.

Head to Related links (GURPS GULLIVER page)

T Bone's Games Diner TAKEOUT MENU #006

THE TAKEOUT MENU: Flyaway Missives from T Bone's Games Diner
#006, Sep 16 2010 Read more...

Games Diner posts in 2009

End of Year

Looking back on a year in which I didn't think I posted much, I see that my output actually wasn't that bad! A review for those who missed the excitement:

New GURPS rules articles

The "Rules Nugget" series of small, simple rules saw a good handful of additions, with articles for adding "just a flesh wound" grazes, shield cover, and shield size considerations to combat. Two other articles resurrected and renewed older rules for a new ST-based damage progression and a revised Toughness stat that's perfect for action heroes.

Old GURPS articles refreshed

The old GURPS Diner provided fodder for the wizards out there: freshly-polished and 4e-friendly articles on Magic skill and magical languages. This site's old ESCARGO and FEND articles also got the 4e treatment. A very old bunch of miscellaneous house rules also came over to this site, although still in 3e-centric format.  

Miscellaneous new goodies

The biggie for me in 2009 was the appearance of the GURPS Range Ruler, in collaboration with SJG, as an e23 freebie download. My thanks to the good folks at Steve Jackson Games for turning this into a real GURPS tool! 

Ben Finney contributed MERC, a fresh look at what is and isn't important in dice rolling and gameplay based on modern-day game design advances. Go take a look if you haven't!

Other fun bits include an idle idea for GURPS Banestorm releases, a look at noted game The Riddle of Steel and the use of dice pool mechanics, a system for pricing skill breadth in GURPS (including Talents and Wildcard skills), a reworking of specialized throwing skills using COSH, and notes on designing dinosaurs and designing characters with tails

See the year's whole list of articles, in alphabetical order, at the end.

What's next?

If you're a gamer-writer, I guarantee you've got a frighteningly-long list of topics and projects you want to tackle... someday. Same here: both new gaming articles, and more outtakes and updates from the old stuff (especially the old GULLIVER). 

But recently I've been revisited by something that was long absent: that obsession to work on my homebrew Project T. Years in the vapor-making, it's something I've only tackled it in bits and spurts over the years. Thanks to the discovery of some great helpful resources, I'm keen to scribble and test anew – and I've learned very well that when the urge to work visits, it's best to chain it down and milk it for all it's worth. So that'll be my focus for as long as it takes to release the project.

That plan aside, your suggestions for updates, additions, and new features are always very welcome. Please visit a whole lot in 2010! Read more...

You have gained a level

ChefThrough your magnanimous support for the Games Diner, you have gained a level in Patron of the Dilettante Arts. You have earned a +2 reaction (Aways On) from T Bone. You are entitled to one major dice cheat in your next gaming session (tell your GM I said so). And, say, is it just me or are you sporting 5 new points in Appearance? 

Thank you so much; it really is appreciated. I hope you'll continue to contribute with comments, content, criticisms, and more. 

Pricing breadth in skills: Spreadsheet fix

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From the Quality-out-of-Control Department:

The embedded spreadsheet shot in Game design musing: Pricing breadth in skills had a big boo-boo that didn't match the text: base cost of skill was set to 1, not 5, in the image. It's now fixed.

I've made the sheet itself downloadable too in Numbers and Excel formats. It now sports easy-to-read rounded cumulative skill costs, so you can see at a glance how many skills you get for x points, given your chosen inputs. 

Please head to the article, re-read the text following the graphic (now that it makes sense!), and play with the spreadsheet if you like. Sorry for the goof!

SECOND UPDATE (09.08.27): Ack. You know, I generally do all right in working out the crunchy stuff, but then often go and write it up all wrong. I made multiple written references to the term (1/x) in the article text and once on the spreadsheet, when what's actually used in the calculations is the correct (1-(1/x)). Fixed now. Sorry again!!

Site organized! Now you can find stuff!

Baker Street Station Bakerloo Line platform motif

Finally, a long-postponed task is done. I've organized rules-related content on this site for easier browsing. You'll see categories on the right, under "Content Stuff". Here's the quick guide:

New menu

blog

All posts coming under the arbitrary heading of "blog post". Not a particularly meaningful category, but there it is.

The GURPS Diner

Still a hand-made list of article links. It's convenient for quickly picking out key GURPS articles, but see the categories below for more.

rules articles

The main courses: big, meaty articles on rules, play aids, or other gaming topics. Mostly the acronymed stuff (GULLIVER, FEND, DECIDE, etc.), with goodies like GURPS Metric too.

rules nuggets

Simple rules ideas that are too short for a big article. More are on the way!

rules adds

Supplementary info for specific rules published on this site: clarifications, commentary, other notes. Stuff like update announcements for GULLIVER, added notes for GLAIVE, etc.

rules talk

Miscellaneous talk about rules or gaming: rules questions, examples of use, design ideas, connections to real life, comments on gaming, more. Pretty much all content not in one of the above.

reviews

Reviews of games, books, or whatever strikes the gamer fancy. Not much there yet; contributions would be great!

Other navigation notes

There. That change doesn't add any new content, but should re-introduce some items that weren't easy to find.

Finally, note that at the end of each full article are tags applying to that article. Click on any of those to get all articles with that tag. For example, the tag "GLAIVE" will return all articles tagged with "GLAIVE".

Next cleanup tasks

Other menu groupings may still call for some fixes. Please let me know if you see anything broken!

There is one annoyance still plaguing me: a "More..." link that appears at the end of posts in lists, even when the whole post is already displayed and there is no more. I hope to have that fixed soon.

Thanks always for your visits and comments. (And if you see a "More..." link after this sentence, please ignore it.)

Small GURPS entries on the way

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Over the next few days, expect some new entries in the "Rules Nuggets" category of short-ish rules articles.

Or not-so-new entries. The first pair on the way are halves of a previous entry on shields, now cloven into two separate items: one on Shields and Size, the other on Shields and Cover. Two topics that play well together, but they are independent all the same, and each deserves its own entry.

While recycling old stuff isn't too exciting, it is a chance to further polish things and keep them up to date with GURPS 4e. (Note: Some of these entries will link to each other; forgive any non-working links to items that are still in the post queue.)

Other entries will include more bits liberated from old pages, plus some fresher stuff. Among the latter, there are a couple of topics that I'm still working out; I expect to post a forum topic or two asking for help in hammering out the ideas.

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THE TAKEOUT MENU

For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.

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