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General GURPS

Anything on your mind about the game system recommended by four out of five... um, GURPS players.

Make Every Roll Count (MERC): What do you think?

Testing!

Testing finished; article now posted at MERC: Make Every Roll Count.

Attributes: ST and Speed

The first time I saw GURPS I din't like the four attributes. In D&D you have 3 physikal an 3 mental attributes. I looks like in GURPS you have 3 pysikal and 1 mental attribute. I like symmetry, so I din't like the GURPS attributes.
I don't think so any more becaus for one is IQ a physikal attribute too (that's what you have your brain for) and on the other hand ST, DX and HT are used by ghosts too and play a role in mental task (like spells).

So you have 2 attributes, IQ and DX, used for Skills and you have ST and HT for hit points and fatigue (one way or the other). Thats symmetrical.
But Speed goes with HT+DX, breakng the symmetry.
Is there somthing to say about ST+IQ? I think demons brake pentagramms that way, but appart from that nothing commes to my mind. And why does ST has no role in Speed.
Read more...

Attack speed

Hi there.

I just read the "It's About Time" articles and GLAIVE.
(http://www.gamesdiner.com/about_time_part1
http://www.gamesdiner.com/about_time_part2
http://www.gamesdiner.com/about_time_part3
http://gamesdiner.com/gurps/glaive.htm)

There are some thought:
Normaly a character in GURPS get two actions per turn. By default thats one defence and one attack.
A player opting for an AllOut-something can do to differnt things:
1) He/she can trade an attach for an defence and vice versa.
2) He/She can merge the two actions into one. Getting a bonus to ToHit or to damage or defence.

The first thing can be put down to "You have two actions. Do as you willst."

On the other hand there are mechanics that allow the player to get more attacks (e.g. the Jab in Boxing) or to trade ToHit for a malus on ToDefend for the "victim" (Fast Attack or Fast Blow in one of the Compendiums. Can't remember).

I think that all follows the same machanics and should be put together. And I think the Ready Penalty from GLAIVE fits in perfectly. Read more...

Mass Appeal

Creating a Mass stat separate from HP. Read more...

Eighteen, or maximum human strength

What exactly is peak human strength in GURPS 4e? Peak strength is likely to be dependent on human mass, so to be more precise the question is what is the peak human strength for a given body weight. Read more...

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