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Is an armor supplement of interest?

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tbone's picture
User offline. Last seen 20 hours 7 min ago. Offline
Joined: 2006-07-29

I recently posted a draft update to the old Edge Protection rules:  Edge Protection: Armor Enhancement for GURPS (draft)

As hinted therein, the EP rules could be part of a larger treatise on body armor. I know that'd be of interest to some, as armor protection value, proper historical weights, and other minutiae are eternal topics on the SJG forums.

But what would a good list of topics  include? Here are some ideas:

  • The EP rules
  • Option for increasing overall protection of low-tech armor (some folks say it's too low in GURPS)
  • Revised weight for historical armor, piece by piece (I believe there's some very detailed stuff on the SJG forums from Gef, and probably many more people)
  • Weight and cost of armor made for odd sizes/shapes
  • Rules for armor quality, with effect on performance and cost (I believe I have good suggested from Ragehammer, which could be incorporated with permission)
  • An option for D Cole's suggestion that armor reduce dice, not points, of damage
  • Edited: Add interesting armor types not covered elsewhere, like bracers (see http://forums.sjgames.com/showthread.php?t=24481 )

It was also suggested I look at Dan Howard's armor values for chainmail, scale, and lamellar armors from his articles in Pyramid; that could be worth incorporating, with permission.
 
What else would be appropriate additions to an all-round supplement on body armor?

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Luther's picture
Luther (not verified)
Re: Is an armor supplement of interest?

I believe you listed all the factors. Following the pareto principle, I think we should concentrate on the two most important factors weight of metallic armors (wrong in GURPS), and their ability to protect from penetration (EP).

Verjigorm's picture
Verjigorm (not verified)
Re: Is an armor supplement of interest?

I would be very interested to help in arevision of GURPS armour rules.

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