Is an armor supplement of interest?
I recently posted a draft update to the old Edge Protection rules: Edge Protection: Armor Enhancement for GURPS (draft)
As hinted therein, the EP rules could be part of a larger treatise on body armor. I know that'd be of interest to some, as armor protection value, proper historical weights, and other minutiae are eternal topics on the SJG forums.
But what would a good list of topics include? Here are some ideas:
- The EP rules
- Option for increasing overall protection of low-tech armor (some folks say it's too low in GURPS)
- Revised weight for historical armor, piece by piece (I believe there's some very detailed stuff on the SJG forums from Gef, and probably many more people)
- Weight and cost of armor made for odd sizes/shapes
- Rules for armor quality, with effect on performance and cost (I believe I have good suggested from Ragehammer, which could be incorporated with permission)
- An option for D Cole's suggestion that armor reduce dice, not points, of damage
- Edited: Add interesting armor types not covered elsewhere, like bracers (see http://forums.sjgames.com/showthread.php?t=24481 )
It was also suggested I look at Dan Howard's armor values for chainmail, scale, and lamellar armors from his articles in Pyramid; that could be worth incorporating, with permission.
What else would be appropriate additions to an all-round supplement on body armor?

















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Re: Is an armor supplement of interest?
I would be very interested to help in arevision of GURPS armour rules.
Re: Is an armor supplement of interest?
I believe you listed all the factors. Following the pareto principle, I think we should concentrate on the two most important factors weight of metallic armors (wrong in GURPS), and their ability to protect from penetration (EP).
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