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Quick Quibbles with SM in GURPS 4e
I'm glad that 4e now incorporates something as simple and basic as a size for characters! SM, what took you so long?
My friendly little quibbles with SM as s/he stands (Basic Set p 19) are as follows:Rules Nugget (GURPS): Distance, Time, and Speed in Falls
Rules Nugget (GURPS): Shields, Size and Cover
DECIDE implementation notes
DECIDE has been a busy little topic for discussion. In the spirit of designer's notes, here are additional notes not on the idea behind it, but on the specific implementation I used.
More under-the-hood musings for fellow monkey-wrenchers.
"What's a roleplaying game?"
Who among us hasn't responded to that question by the uninitiated, or enjoyed a good reply put forth by other gamers?
Actually, I don't know how many versions of the latter I've heard or read. "An RPG is a form of collaborative storytelling... " "It's a kind of play-acting..." "Remember back when you played Cowboys and Indians..."
And so on – a hundred ways to start out explaining. RPGing is nothing overly complex, as we know, but it is one of those things that's easy to demonstrate in person, hard to describe otherwise. (My gaming group started its RPG career playing D&D profoundly wrong, as the text's "how to RPG" instructions just didn't work for us.)
I forget what spurred this topic – it was probably some comment on a gaming forum – but I'll add my take here on what a role-playing game is, simply because I don't think I've ever written it down. It's nothing special in the least, and for all I know, has been used almost verbatim by someone(s) long before me. But anyway, just for fun:
Anyone know who runs the GURPS page at Squidoo?
I ran across a GURPS page – "lens" as it's called – on Squidoo.
The first link given is to my GURPS Diner, for which I'm grateful, but it's the old defunct address. I'd like to request an update to the link, but there's no owner listed for this "lens", and no way that I can find to locate an unnamed Squidoo "lensmaster".
If you know (or are) the "lensmaster" for that GURPS page, please give me a shout! – end –
Game design musing: Point-cost scale for stats
GUTHS: GURPS Unified Theory of Hitting Stuff
Okay, here's a topic I've yabbered about enough on my site and in forums, but it still pops up often as a frequent GURPS player question. I'm going to post a one-stop overview here, which I can point to when the topic next comes up.
Why do ranged and melee TH use different rules in GURPS? What happens when a weapon is really big compared to the target? What happens when combatants are odd-sized? Does SM apply in melee? If so, how can two tiny combatants possibly strike each other? Why can't ranged weapons get a bonus for really close range? And if they can't, again, how can tiny shooters ever manage to blast each other?
All is answered: there exists a GURPS Unified Theory of Hitting Stuff (or GURPS Unified TH System; it's GUTHS either way). Read on.
















