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Rules Nugget (GURPS): Shields and Cover

Shields and Cover

Intro: Under Cover

This rule looks at the matter of letting shields provide cover instead of a DB bonus. That option offers some interesting benefits, from a nicely-restored (in 4e) ability for shields to protect passively, to detailed protection by body location, to shield walls and other defensive tricks. It all meshes nicely with existing game rules for cover, too.

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Rules Nugget (GURPS): Distance, Time, and Speed in Falls

Intro: Easy as falling off a log

BS 431 offers a nice table for putting falling distance together with velocity. But did you know you've already got a tool for generating those numbers? You guessed it: that ever-handy Size and Speed/Range Table. It'll even tell you how long it takes your PC to plummet off a cliff.

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GUTHS: GURPS Unified Theory of Hitting Stuff

Intro: Grand Unification Theory

Why do ranged and melee TH use different rules in GURPS? What happens when a weapon is really big compared to the target? What happens when combatants are odd-sized? Does SM apply in melee? If so, how can two tiny combatants possibly strike each other? Why can't ranged weapons get a bonus for really close range? And if they can't, again, how can tiny shooters ever manage to blast each other?

All is answered: there exists a GURPS Unified Theory of Hitting Stuff (or GURPS Unified TH System; it's GUTHS either way).

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Recycled content: defaults and other tips for COSH

I won't be able to post things next week, so here's some recycled material for approaching visitors. While searching through old email, I found the following post I'd made to the Gurpsnet mailing list.

The response below to an inquiry may be of interest to fans of COSH, a fun tool for modifying and creating combat skills.

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Recycled content: the cannibal fork

Open wide

An idea for a horror artifact: the iculanibokola.

I won't be able to post things next week, so here's some recycled material for approaching visitors. While searching through old email, I found the following post I'd made to the Gurpsnet mailing list, which may be of interest to someone:

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