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Sports throwing skills in COSH

Discus throw

The old GULLIVER for GURPS 3e details throwing skills for use in sports, not combat. Generally, these gain a hefty distance bonus in exchange for several drawbacks: encumbrance penalties, a Ready requirement, and a big TH penalty. (Yes, a TH penalty. Track-and-field javelin, hammer, discus, and so on never require the thrower to actually hit something. What the heck? Let's get some man-sized targets out there, and go Spartan on the next Olympiad!)

Come to think of it, perhaps these special skills can be built nicely using COSH, the system for modifying and building combat skills in 3e. Hmm, it's worth a try! If this sort of thing piques your rarified interests, break out the COSH page along with a copy of GULLIVER LITE for 3e and read along: Read more...

Rules Nugget (GURPS): Shields and Cover

Shields and Cover

Intro: Under Cover

This rule looks at the matter of letting shields provide cover instead of a DB bonus. That option offers some interesting benefits, from a nicely-restored (in 4e) ability for shields to protect passively, to detailed protection by body location, to shield walls and other defensive tricks. It all meshes nicely with existing game rules for cover, too. Read more...

GLAIVE weapon design system: 4e-friendly spreadsheet and thoughts

Build it with GLAIVE!

Ahoy! Many thanks to all those in the past who have contributed to or commented on GLAIVE, a low-tech weapon design system for GURPS 3e.

I recently received a couple of inquiries about updating the project for 4e, along with 4e-flavored updates for the spreadsheet aid originally created by Ryan Williams. An updated spreadsheet alone doesn't make the project fully 4e-ready, but sure goes a long way toward it!

The spreadsheets are posted for readers' benefit. Along with them come the obvious questions:

Is there a need to update all of GLAIVE for 4e? Is there any interest? What form would it even take?

There's a new forum topic for anyone interested in discussing.

Updating GLAIVE for 4e

EDIT 2008 07 12: Added second spreadsheet and notes.

I was recently contacted at the same time by two good souls asking about the possibilities of a GURPS 4e update for GLAIVE, my weapon design system.

Questions and concerns

I appreciate the inquiries, and gave it some eager thought. But my response to both included the following reservations: Read more...

It's here! GULLIVER Mini for GURPS 4e!

crier.png

We interrupt your browsing for a special infomercial from T Bone's GURPS Diner.

Hmm. Well, since we can't run actual infomercials here, I can at least show you the script. Read more...

FEND: Fully Enabled Defenses (GURPS 4e/3e)

Dueling knights

Defense stats in GURPS are based on skill divided by two, an odd mechanic not used elsewhere in the game. What if defense used full skill, just like any other skill-based action?

This GURPS rules hack is a look at a simple, single, "for the heck of it" rules change, followed by the usual commentary. As always, it's yours to use, abuse, or refuse, as you choose. Read more...

Core creature scaling rules for 4e

- REMOVED ATTACHMENT FOR MINI v0.4. PLAYTEST OVER! –  

What to include in a mini mini upgrade version?

Do include

The basic rules:

  • Get Linear Scale from SM.
  • Set base ST, DR, and weight.
  • Multiply ST and DR by Linear Scale. HP and BL take care of themselves.
  • Multiply weight by the cube of Linear Scale.

Quick notes on fractional stats

Quick notes on DX, IQ, HT

Notes on Move, Reach, sustenance, combat effects ("use relative SM in melee")

Maybe include

Notes on setting SM

What else??

 

THE TAKEOUT MENU #001

THE TAKEOUT MENU: Flyaway Missives from T Bone's Games Diner
#001, November 17 2006

 

Good day, intrepid subscribers. Allow me target your mailbox with this blast (ROF 1, Acc 0, Affliction: Sleepiness) from the GURPS Diner. Thank you for having signed up.

May this not be mailed out in error while I write the draft and test the newsletter system. I apologize for the HTML-formatted mail; the plain text version is formatting all wrong. I hope to get it right next time.

This issue: A few news items, a little musing on updating old material, and then some requests for your help.

 

===SITE NEWS=== Read more...

GLAIVE conversion notes

Weapons rack

Simple first steps toward 4e compatibility

Here are some comments made in the SJG GURPS forums, on updates required to bring the GLAIVE weapon creation system up to 4e speed:

* Treat any reference to "Load ST" as "BL/2".
* The "unbalance modifier" should probably be changed, in light of the way 4e unbalanced weapons have become faster. Change from x1/x2/x3, to x1/x1.5/x2.
* Some missile weapons rules may need tweaking, if 4e weapon stats vary much from 3e.
* The bow rules state that they'd work better under "quad ST" -- which 4e now provides.

No, no plans yet to actually rewrite GLAIVE.

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THE TAKEOUT MENU

For collaborators, contributors, or the curious. Notice of site updates; project announcements; calls for playtesting; etc.

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