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Design notes: Implementing "log ST" in a game

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A friendly correspondent (who, like me, is working on a home-brew game system but isn't ready to release) asks me about ideal implementation of "log ST" in a system. Log ST is the name commonly given to a game feature that sets levels of character Strength to an exponential progression, so that every extra +1 Strength mutliplies the previous level of power by some amount.

Typically, that'll be expressed as every additional X levels of Strength multiplying lifting power by some easy-to-grasp multiple Y. An example is in the HERO System, in which every +5 Strength multiplies lifting power by 2. Read more...

Good advice for GMs with new players

Ben Finney (author of GURPS Metric) has a great pair of posts at Treasure Tables on his successful session with some GURPS newbies. Check it out for a detailed look at the special prep he made to accommodate the new players (including a nifty "here's all the rules you need" intro to GURPS), and a thorough review of what worked. Plenty of good ideas for an experienced group, too.

http://www.treasuretables.org/2007/05/introducing-rpgs-to-new-players-pa...

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