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More Star Frontiers goodness

Star Frontiers

Ooh, here's an accomplishment most trivial: This site's Star Frontiers to GURPS 4e Conversion Notes page ranks #1 on a Google search for "star frontiers gurps". That just might be my first first ever.

There's even more Dralasite-steeped goodness out there than I realized, though. Check out Star Frontiersman Magazine, a slick-looking magazine of all-new fan material, plus remastered versions of all the original books. That's some serious fandom at work!

For the GURPSters, there's another conversion page out there, GURPS Star Frontiers Conversion, a PDF that starts with this site's conversion but makes changes where the author disagrees. (What items those would be, I don't know; I don't see who made the conversion.)

Those links are now on my conversion page. Hasbro has allowed the Star Frontiers downloads, or so I've heard repeatedly, so both original book PDFs and the remastered goodies appear kosher. Whether you play GURPS, another system, or are open to SF's own rules, it's a full space opera setting ready for the taking. Enjoy!

An interesting look at The Riddle of Steel

TRoS.png

A friendly correspondent and I were recently discussing some finer points of my Edge Protection rules for armor in GURPS, which led to a tangent about combat rules in general under another system, The Riddle of Steel. Unfortunately, I've only looked at that system's "Quickstart Rules" overview and glanced through its core rule book; I haven't played it or read it in detail, though I've heard many good things about it, especially the realistic feel of its signature combat system.

My correspondent, Christian Rosenkjaer Andersen, was good enough to give me a sense of its flavor via a detailed description, which I thought readers in general might find interesting. With his permission, here's one fan's overview of TRoS:  Read more...

Game design musing: It's About Time (Part III)

Combat!

Part 3 of 3. If you thought the articles were geeky before, be warned: it gets worse here. Read more...

Game design musing: It's About Time (Part II)

Combat!

More on the subject of attack time and pacing in RPG combat systems, focusing on a couple of old home-brew efforts.

Continued from part I: http://www.gamesdiner.com/about_time_part1

On to another round of writing. I planned to wrap this up, but it looks like there's going to be a Part III as well. (One note: With occasional digression, I'm discussing melee, not ranged, combat.) Read more...

Game design musing: It's About Time (Part I)

Combat!

Gear up, spelunkers! It's time for a dizzied descent into the dankest depths of game-design geekdom.

In a very old blog post I briefly pondered the topic of action pacing – especially combat pacing – in RPGs.

Below are some thoughts on how three major game systems tackle the topic. Read more...

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