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This site is full of original material for players of table-top role-playing games. Input and collaboration is welcomed! Please read more about the site here. Or just dive in to whatever looks interesting.

A couple of recommendations: GURPS players, check out what's at The GURPS Diner. The house special is GULLIVER, an easy rules expansion for creating and playing odd-sized creatures. To see the lunch, dinner, wine, and kids' menus all at once, peek at the site map. Take your time; the busboy will be along shortly to clear you a place.

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Tomes of Power

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  • FEND: Fully Enabled Defenses for GURPS 3e

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game systems

Game design musing: It's About Time (Part III)

Submitted by tbone on Wed, 2006-12-20 11:09.
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Speaking of slow pacing, how long's it taken me to get this posted?

Final notes on action time and pacing in RPGs. Food for fellow armchair game designers.

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Game design musing: It's About Time (Part II)

Submitted by tbone on Mon, 2006-11-27 17:33.
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More on the subject of attack time and pacing in RPG combat systems, looking at a couple of old home-brew efforts.
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Game design musing: It's About Time (Part I)

Submitted by tbone on Fri, 2006-11-10 23:12.
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In which T Bone begins a three-part muse on the topic of action pacing – especially combat pacing – in role-playing games. If you can stay awake through this, you win a pony.
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