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Now in Pyramid: GURPS Combat Options from the Games Diner

Fecht

"Ten Tweaks to Customize Combat" in Pyramid #3/34: Alternate GURPS is Your Author's first article for Pyramid, Steve Jackson Games' digital magazine for serious gamers, by serious gamers. (It's the second SJG offering with my handle on it, following the GURPS Range Ruler.) The article gathers 10 simple GURPS combat-related rules from the Games Diner, polishes them shiny, and pares them down to their sweetest essence.

If you've read the Pyramid article, this post offers a bonus aid: links to the rules' original write-ups on this site. "Ten Tweaks to Customize Combat" gives you all you need to drop the rules into a game, so don't think that you need to read more here. But if the rules do spur an interest in additional related background, variants, examples, and player comments, click away!

If you haven't read the Pyramid article, grab it! Sure, you can read the rules in their original form via these links, but the article's versions are cleaner (especially where older rules are concerned). More importantly, the article makes the whole bunch blissfully succinct; you can easily show it to your gaming group, and inject one or two or all ten of the rules into a game, lickety-split. That's more fun than wading through ten online screeds, each afflicted with Logorrhea [-10]! And, of course, that piping-hot, fresh Pyramid issue will be stocked with more, even better, stuff too. 

Moving along, here are the links for avid readers: Read more...

GURPS Range Ruler launched on e23!

GURPS Range Ruler

It's here! Steve Jackson Games' e23 Store now offers the Range Ruler, a tool for finding battle map combat ranges without counting hexes. It's based on a design I submitted to SJG, and after a kind reworking by the pros there, maintains pretty much the same look, down to the the corny text and this site's URL.

(About the only thing not there is my requisite attempt at an abbreviation. The best I could do was GURPS Range Indicator Plank (GRIP), to which Dr Kromm sagely suggested the much better GURPS Range Increment Plotter, before someone apparently nixed abbreviations altogether. Probably for darn good reason!) 

Best of all for you, the GURPS Range Ruler (GRR?) is FREE! It won't cost you a shekel. (If you'd like to offer a kind word or other token in thanks, please do so!) So print some out, arm the table, and get down and tactical on any surface, with or without battle maps. Oh, and while you're on e23, buy GURPS stuff. It's fun!

GURPS Range Ruler

Anouncing MERC: Make Every Roll Count

Crier

Make Every Roll Count (MERC) by Ben Finney is a set of gaming guidelines for placing story first and making the most of gamers' time at the table. More narrowly, it homes in on a key question at the heart of all RPGs: When should the dice be used at all, and toward what end? The answer involves a change from the too-common focus on resolving tasks, to a focus on resolving players' intent.

While MERC includes specific guidelines for use with GURPS, it's applicable to RPGs in general. I think it offers good advice to GMs both new and experienced, and am pleased to see it here at the Diner. What do you think?

MERC: Make Every Roll Count

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