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tbone's picture
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Joined: 2006-07-29
Re: First of all
Dataweaver wrote:

First of all: I think that you really ought to address both Books 1 and 2 (Scaling and Mobility) in this project. "The proportional strength of a spider" is too big of an issue to put off.

Hello, Dataweaver! A bit like old times again. : )

In a full version, I think some level of the ST/mass rules could be added; they're good stuff.

For a super-short version, though, I think it can be ignored. It's my impression that while a lot of players would like a quick guide to building size and its most visible manifestation (strength) into characters, far fewer are concerned with detailed mobility effects.

Maybe a simple version – quick rules of thumb for adjusting DX for SM – would give the flavor, without requiring anything new for players to wrap their heads around?  

Dataweaver wrote:

Other than that: 4e already has a system for this, which ought to be considered: HP can be calculated from mass (and then adjusted up or down by a percentage for structural issues);mass can be determined from SM (adjusting for build); and ST is directly proportional to HP.

That's fine for reverse-engineering HP and ST for a creature of known mass. But how about building a new odd-sized creature? You can use base mass and then linear scale to set its final mass, and then work backward from that to get ST – but I think a quickie rule to instantly eyeball the creature's  ST is what people want most. And that's as simple as "multiply base ST by linear scale", but unless I'm not seeing it, that's missing from print in the Basic Set.    

Dataweaver wrote:

Furthermore, GURPS Bio-Tech (for 4e) has comprehensive rules for the biological effects of scaling a creature up or down. Look that over before deciding what does or doesn't need to be addressed.

Good advice. I will definitely do that.

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