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tbone's picture
User offline. Last seen 3 hours 56 min ago. Offline
Joined: 2006-07-29
Re: GULLIVER Mini draft v0.1

Re BS: Hmm, I thought BS was in use. Will change to B – anything to cut  characters where space is limited.

Re Inconvenient Size: The update book does indeed clarify that this is part of SM, and no longer a disad. I'm removing it from the text. Thanks!

(Unfortunately, that ruling ignores that the disad level of a given SM may vary much by gameworld. But as with any trait, GMs can tweak the cost of SM as they like. So there's no problem.)

Re hexes: Unless an official guide turns up, how about this suggestion:

Multiply 1 hex by the square of height multiple. That's for horizontal creatures; halve hexes for bipeds. (Round up, so a human is still one hex.)

Re DX: Yes, any power/mass rules will explicitly state that they replace the simple suggestions for SM-based DX and Move mods.

The DX breakdown idea – Striking DX (for accuracy-type benefits), Mobility DX (for the effects
that GULLIVER tied to Natural Encumbrance; used to calculate Basic
Speed), and Manual DX (for all of those mechanics and craftsmen) – is interesting. I tend to think in terms of "Athletic" vs "Manual" DX; I guess my Athletic would break down into your Striking and Mobility.

But where are you placing DX for missile fire in this? Under Striking DX?

Re Move: Looks like you're right about no more Reduced Move. I withdraw the question.

As with the original GULLIVER, though, I wonder whether Enhanced Move should be tweaked for SM-related purchases. It should cover all environments by default, and I'm not sure the straight-line restriction should apply. But that's a topic for a detailed treatment; for Mini, simple Enhanced Move is fine.

Re low-ST damage: I added "This method is especially useful for ST 5 and under, but can be used for any ST under 10 if you like." Sound good?

Thanks! I welcome more comments from all, while I ponder the power/masss stuff. 

   

Oh, sorry that quoting isn't working. It's made for the full text editor, which I removed at user request. (It was slow and clunky.) I'll remove quoting too for now, and look for a light text editor that is fast and allows quoting. Can't find the ideal solution yet.  

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