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Re: GULLIVER Mini draft v0.1
Mon, 2007-03-12 08:46 — Dataweaver (not verified)GULLIVER Mini draft v0.1
(page references: BS = Basic Set, BT = Bio-Tech, F = Fantasy. All editions 4e.)
While there's a certain irony about using "BS" as the abbreviation for Basic Set, I believe that the official abbreviation is simply "B".
5. Add Inconvenient Size if appropriate. (Q: No longer in 4e? Remove this item?)
Off the top of my head, I don't know; but download the free GURPS Update (which provides the official 3e -> 4e trait mappings) to find out for yourself.
Non-humanoids
A round or boxy shape modifies SM for TH purposes only (BS 19), not for stat modifications as described here. (Q: Is there a hexes-to-SM guide in 4e?)
None that I know of. If I get into the next Bestiary playtest, I'll certainly suggest that they include this. Since hexes are a measurement of area, the appropriate progression is x1/x2/x5/x10 hexes for +0/+1/+2/+3 SM, and it should also be noted that the creature's height will increase as appropriate for its SM.
Working backward
You can start with an odd-sized design (such as a real animal), instead of starting with a SM 0 version as above. Estimate SM from known height/length or weight. Estimate ST and HP as either a) some reasonable starting ST and HP, times height/length multiple, or b) twice the cube root of weight. Adjust ST and HP from there as you like. (Q: Is this "twice cube root" rule mentioned in BS?)
Not directly. You have to infer it from the HPs for objects section.
Also, ISTR GURPS Powers carrying the implication that HP tend to be associated with mass, in the form of providing Modifiers for HPs that don't have mass-related effects.
DX: No change by default, but as a very simple rule of thumb, consider -1 DX per two SM levels above SM 0, and +1 DX per two SM levels below.
Please state the rationale for this. Is this the "quick and dirty Mobility effects"?
FWIW, you might want to consider giving DX the same sort of treatment that ST got w.r.t. Striking ST, Lifting ST, and HP, and which you expand upon with your Carrying ST subcategory. The above DX bonus could then be tailored to the most appropriate aspects of DX instead of turning Ellyl into natural marksmen.
As a first approximation, consider Striking DX (for accuracy-type benefits), Mobility DX (for the effects that GULLIVER tied to Natural Encumbrance; used to calculate Basic Speed), and Manual DX (for all of those mechanics and craftsmen).
To purchase Move at that multiple, use Enhanced Move (BS 52) and/or Basic Move (BS 17). (Q: No Decreased or Reduced Move in 4e? Just Basic Move mods?)
AFAIK, 4e doesn't have an inverse of Enhanced Move. This is because Enhanced Move is more than "a cheap way to get a lot of Move"; it is specifically tailored toward the concept of an increase in top speed without a corresponding increase in maneuverability (i.e., acceleration). In effect, Enhanced Move dramatically increases your sprinting speed without increasing your walking or running speeds.
Low-ST damage
The ST damage chart doesn't work so well for small creatures. If you prefer, use damage for ST 10 instead (thr 1d-2, sw 1d), and multiply the damage roll by character ST/10. Round to the nearest.
Include guidelines for when to apply this rule.