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Dataweaver's picture
Dataweaver (not verified)
Scaling Damage

Overall, this issue hasn't changed much from 3e; in fact, the only real change is that weak creatures (ST 1-5 for thrusting damage, ST 1-7 for swinging damage) do more damage under 4e than they do under 3e.  

The main problem is that damage doesn't scale in proportion to ST.  You could try regularizing the damage progression, but that's likely to have some awkward side-effects that will require their own tweaking.  

My first thought: If the attacker's ST and the defender's HP are both greater than 20 or less than 6, roll damage as if you had a ST of 10 and a damage multiplier of ST/10.  This is an adaptation of the "Extreme Scores" rule from B349. 

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