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Toys for GURPS and other Role Playing Games

No Legs

Thinking it over more, it seems like a good way to start would be No Legs (Slithers), Extra Arms (No Physical Attack) for the dinky little arms, and then work on the big "leg" tentacles.

 They don't seem to be fine manipulators, but clearly they can use Sathar weapon technology and regular technology. They can also be used as feet, if the Sathar needs to stand upright. It may even be required if they want to do so - the text doesn't make it clear either way, but we have at least a couple of physical images (Sathar minis) that show them used in this way. I'm not really sure which way to go with this, game-wise. They'd probably have some issues with those tentacles dealing with human tech (and this helps explain their tendency to use slave races).

 I'm also trying to figure how I'd do their hypnotism. I'm not sure Charisma is the way to go...it's not like people just LIKE Sathar. You need to screw up and let them talk to you to fall for it. Enthrallment seems likely, but it'll only work if they also have Charisma. Hypnotism doesn't quite cover it. Maybe an Affliction of some sort...I'll work on this too.

This is fun. The Sathar rank right up next to the Daleks in terms of genuinely cool bad guy aliens in my book. 

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