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Some quick comments
Fri, 2006-11-24 19:42 — Toadkiller_Dog (not verified)A couple comments - I was working on my own conversion of SF to 4th edition GURPS when I got sidetracked by other GURPS work. I will add more comments in the future, but for now:
Yazarian Battle Rage - sounds like a real bargain at 5 points. All the upsides of Berserk, they can up the skill to come out of it at a lower price than buying up Will, and they get none of the downsides. All SF gave it was a 5% chance of entering battle rage and a +20 to hit in Melee only. Making it no-downsides Berserk seems very generous - it's not like SF gave them special resistance to knockout, death, or pain while enraged. They just better at whacking stuff in melee.
I figured it should be a DX bonus - maybe as high as +4, with either Skill-based (Will/Hard) for the roll, or Activation if you want to map to SF's very low starting chance of pulling it off. Making it for Melee Weapon and Unarmed skills only, for To Hit only (not for Parry or to resist or make Feints) should give it a very steep discount for Accessibility - DX without most skill bonuses and Speed should be cheap. Still, +4 even with the maximum -80% discount that's up 16 points for +4.
It might be interesting to make it a Talent for Melee Weapon skills and Unarmed skills with Accessibility/Skill Based. Probably not legal on a talent, though, and it would have the sideeffect of making Yazarians learn Broadsword faster than anyone else, what with all of them having 4 levels of it...
Sathar - extra arms seems...wrong somehow. They've got four tentacles - two weak ones with no useful attack they can use for guns and computer use and so on, and two for "heavy lifting" that really function as legs in all of the pictures of the Sathar. So they ought to have som limitation of "no legs" if they use those tentacles for that. They should have some kind of flexibility benefits - I can't see getting Sathar in Arm Locks (or Leg Locks or the spine attacks we're putting in MA4e). Aren't they Invertabrates, or is that way too harsh in game terms?
I'll post more as I think about it. As I said, this is something I was working on. SF was my kind of Space Opera, and I'd run it again if I got a chance. The Sathar were very cool and creepy bad guys. Like Nazis in Indiana Jones movies - hidden bases and spies and a big military you can whup on if you just have your guns handy.