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Toys for GURPS and other Role Playing Games

Re: Dragon Magazine Article

Ah, old stacks of Dragon. I used to have some of those...

Thanks for the Research roll, Juballa. Interesting, a mix of a heavily-modded Initiative roll, and a multiple-attack scheme derived from that. Essentially a system of the "action points" type, many examples of which I've seen.

Initiative rules themselves don't interest me so much. For any game, you can easily make an initiative system with as many factors as you like: start with some roll, and add mods for DX, unusual reflexes, IQ, readiness, encumbrance, everything and anything you think is necessary. You can hack the rule out in one minute. Roll the dice, and you know who "goes first". And that's all. At the end of n turns, every fighter will still have had a base n chances to attack. 

The multiple-attack tie-in is trickier stuff, and more interesting. I've written part of my subsequent article, and will add notes on action point systems.   

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