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Toys for GURPS and other Role Playing Games

D&D spellcasting

I don't know; a reading of the D&D rules doesn't make things crystal clear for me, but my impression is that the round border doesn't affect things here. Taking damage during casting appears to be an issue for castings that take 1 full round (or longer), which, if I understand this correctly, is the equivalent of a GURPS spell requiring a Concentrate action (instead of instant effect).

D&D full-round casting time runs from the start of the caster's turn in which he announces and begins the casting, until the instant before the start of his turn in the next round. It appears, then, that all wounds taken after the start of casting, whether by foes acting after the caster "this turn" or foes acting before the caster "next turn", will force the concentration check. I don't see the round border affecting anything.

Then again, that's pure rulebook-reading, not play experience!

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