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Re: Quick Quibbles with SM in GURPS 4e
Fri, 2008-01-25 15:58 — tboneGigantism is 0 points in 4e; it's a mixture of minor helpful and harmful effects.
SM is also a mixture of helpful and harmful effects, and is also 0 points. So whether a giant is SM 0 or SM +1 wouldn't change the value of Gigantism.
I can understand automatically lumping all giants into SM +1, from a dramatic point of view: if you're going to have such a character at all in the game, make him a big giant, with big – even exaggerated – differences! From a more technical point of view, though, I could see leaving human giants at SM 0. Again, it's not a big deal.
I kind of miss the old Inconvenient Size disad, for the very reasons you mention: the disad value of size is very dependent upon setting. There's a big difference between SM +2 in a setting where nothing at all fits you, and SM +2 in a setting where the inns all have high doorways for Giant guests and the convenient Ogres Plus armor shop is just an extra block down the street. An adjustable Inconvenient Size handles that well.