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Re: Quick Quibbles with SM in GURPS 4e
Thu, 2008-01-24 10:52 — tboneI'm not seeing any problem; sorry to be unclear. To clarify: I like my rule of "round to the nearest SM", but I'll admit that there's a neatness to the RAW "all Gigantism is SM +1", should anyone value that neatness.
So should I say all Gigantism is SM +1, for neatness and the dramatic effect of "make the trait mean something"? Or stick with my technical rule, rounding to the nearest SM and making some giants SM 0, some SM +1? Or, a third route, keep all human giants at SM 0, noting that even if height alone is technically SM +1, the rest of the person (width, depth, power, weight) doesn't quite match that Ogre-like size?
I tend to favor the latter. But any of those will work; whichever a GM chooses, it is – just as you say – not a problem!