change your shell color:
change your font size: 60% 70% 80% 90%
Toys for GURPS and other Role Playing Games

Re: Quick Quibbles with SM in GURPS 4e

117 is correct: I'm only suggesting that humans with Gigantism aren't quite big enough to justify SM +1, under my personal preferences. Rounding to the nearest SM mark (not rounding up), most "giant" people would stay SM 0.

But however you slice it, there'll come some magic point at which an extra fraction of an inch has the person make a huge jump up to SM +1. That's unavoidable. What to do with a 7'6" "giant"? Hand him SM +1? Or hold him down to SM 0, based on the idea that the person's width, depth, and overall power don't quite keep up with his admittedly SM +1 height?

There's no right answer. Maybe 4e would argue that it generously treats all cases of Gigantism as SM +1 just in the name of fun, drama, and simplicity. If so, I wouldn't have a problem with that!

Reply

The content of this field is kept private and will not be shown publicly.
  • You may quote other posts using [quote] tags.
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Use <!--pagebreak--> to create page breaks.

More information about formatting options

CAPTCHA
Sorry, I have to cast Detect Spammer...
ultra_iolet:
Powered by WebRing.