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Re: Quick Quibbles with SM in GURPS 4e
Wed, 2008-01-23 11:29 — tbone117 is correct: I'm only suggesting that humans with Gigantism aren't quite big enough to justify SM +1, under my personal preferences. Rounding to the nearest SM mark (not rounding up), most "giant" people would stay SM 0.
But however you slice it, there'll come some magic point at which an extra fraction of an inch has the person make a huge jump up to SM +1. That's unavoidable. What to do with a 7'6" "giant"? Hand him SM +1? Or hold him down to SM 0, based on the idea that the person's width, depth, and overall power don't quite keep up with his admittedly SM +1 height?
There's no right answer. Maybe 4e would argue that it generously treats all cases of Gigantism as SM +1 just in the name of fun, drama, and simplicity. If so, I wouldn't have a problem with that!